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Topics - The Man

Pages: 1 [2]
16
Technical forum / Entity For a certain time
« on: February 02, 2008, 12:31:59 PM »
Is there a way to activate an entity for a few seconds?I want the actor to operate on an entity.After this action,I want an another entity to activate in the scenery,but only for a few seconds...can i make it someway?

17
Technical forum / A way to close a dialogue
« on: October 26, 2007, 07:49:52 PM »
I know that this is stupid,but...
I've got this entity...during the third branch of the dialogue,the game must change scene and the entity must disappear.I wrote something like this:

Code: [Select]
             this.PlayAnim("entities/matricole/sprites/join2.sprite");
             var EntMatricole = Scene.GetNode("matricole");
             EntMatricole.Active = false;
             Game.ChangeScene("scenes\ingresso2\ingresso2.scene");
             Loop3 = false;

Everything works fine.The entity disappear and the game change scene.The problem is that the dialogue doesn't close...Since I'm in the third branch,with the command
Loop3 = false;
I'm only telling the program to close the third branch of the dialogue,non the entire dialogue,that remains opened...How can I solve this?Is there a command to close the entire dialogue or do I have to try something else?

18
Technical forum / FadeOut while animation & Special talk for entities
« on: October 02, 2007, 09:05:11 AM »
Hi,everybody...
Well,i've got this scene...it's a non-interactive scene,and in the end of it an entity must play an animation.I would like the game to FadeOut WHILE the entity is playing this animation,not after...can I make it somehow?
Another question..Can entities have special talk stances too?I didn't find anything on wme docs...a special talk function for entities would be great...

19
Technical forum / Bitmap Font Builder - Hot to use it?
« on: September 21, 2007, 05:52:39 PM »
Hi,everybody...
I'm creating a cartoon-style game,so the default font of Wme isn't so appropriate...I was trying to use this program,bitmap font builder,but i can't create my own font...
I mean...with this prog I create a bmp using Comic Sans MS font,but the problem is that i don't know how to define the parameters in the font script...can somebody explain it to me,please?
My bmp is 256 x 256...the default font script is like this:

FONT
{
  IMAGE = "fonts\outline_white.bmp"
  TRANSPARENT = 255,0,255
  COLUMNS = 32
  TILE_WIDTH = 12
  TILE_HEIGHT = 15
  AUTO_WIDTH = TRUE
}


How's my font script should look like?
Or else,where can I find some fonts for wme?

20
Technical forum / Walking on water
« on: March 24, 2007, 02:45:17 PM »
Hi...i go straight to the point...
In my scene there's a puddle.When the main character walks above it,the puddle should animate.I think i should create a new region,and when the character reaches that region the puddle should animate..something like that...but i'm not quite sure of the way i have to do that,or how the region script should look like...
If somebody could help,I'd be very very grateful!

21
Technical forum / My character refuses to collaborate
« on: May 02, 2006, 05:13:14 PM »
Hello.Yesterday I tried a demo of my game in the computer of a friend of mine,and I found an orrible surprise.The game starts,the music and the backgrounds are Ok..but where's the character?I mean...everything works,except that I cannot see my character,and when I click on an object the game crash...On my computer the character appears and the game is perfect,but when I play it on another computer there's this problem..How can I solve this?Mnemonic,I need Your help!

22
Technical forum / How to make an entity disappear
« on: March 30, 2006, 08:05:44 AM »
In my scenery I've got an entity,named Lion.After a certain action,I want this entity to play an animation and then disappear.How can I do this?

23
Technical forum / Entity act on another scene
« on: March 18, 2006, 10:52:32 AM »
Hi,everybody.I really need a help,so I'll try to explain my problem.
I've got two scene.In one scene there's an entity called "talpa",in the other there's an entity called "buco",set as if it is not active.When I talk to "talpa" I want the object "buco" on the other scene to become active.How can I do this?Sorry for my english!

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