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Author Topic: Splitt screen?  (Read 5025 times)

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Tales

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Splitt screen?
« on: October 22, 2005, 05:25:23 PM »

Is it somehow possible to splitt the screen?

Tales
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Nihil

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Re: Splitt screen?
« Reply #1 on: October 22, 2005, 06:02:13 PM »

What do you mean with "split screen" - having two scenes displayed at once?

DukeS

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Re: Splitt screen?
« Reply #2 on: October 22, 2005, 06:39:31 PM »

It would be cool to create split screen like in Fahrenheit.
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Mnemonic

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Re: Splitt screen?
« Reply #3 on: October 23, 2005, 09:05:49 AM »

It would be cool indeed, but it's not supported at the moment. One could probably fake it to some extent, but it wouldn't be easy.
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Tales

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Re: Splitt screen?
« Reply #4 on: October 23, 2005, 10:33:51 AM »

What do you mean with "split screen" - having two scenes displayed at once?
Yes, to split the screen like fahrenheit.
(to have two [or more] "playable" screens)

But for the moment it would be cool too, to play a video file in part of a screen to fake the split-screen.
Is this somehow possible?

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Mnemonic

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Re: Splitt screen?
« Reply #5 on: October 23, 2005, 11:28:14 AM »

Yes, it's possible using the Entity.PlayTheora() method.
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Nihil

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Re: Splitt screen?
« Reply #6 on: October 23, 2005, 04:06:24 PM »

What you could do is create the graphics for two scenes, merge them into one scene and put a blocked region between them. Actor scaling could become a problem then, though.

Tales

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Re: Splitt screen?
« Reply #7 on: October 23, 2005, 04:08:43 PM »

Thast's awnsome, thanks.

Btw: When would fahrenheit-like-splitt-screens be possible? Or isn't it a planed feature?

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Re: Splitt screen?
« Reply #8 on: October 23, 2005, 05:24:07 PM »

Actor scaling could become a problem then, though.

You can use the scale attribute for the regions to solve this problem. Maybe it will require to put many regions to accomplish a smoth scale but still in a small part of the screen this shouldn't be much of a problem.
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