Yes, you have two options. Use stencil shadows and let them adapt to the table geometry, or use the usual scene layering mechanisms, as described in the scene creation tutorial (namely dealing with the desk overlapping in step 3 of the tutorial or the chair in step 6).
The easiest way would be:
- create a sprite for the table image
- move the sprite's hotspot to this position:
- place the sprite to the scene in SceneEdit and move it to the correct position
Now the table should overlap the shadow.