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Author Topic: 3D characters public test  (Read 40443 times)

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Mnemonic

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3D characters public test
« on: September 06, 2004, 06:00:46 PM »

Thread locked.
The discussion continues here: http://forum.dead-code.org/index.php?topic=740





Hello folks,

as some of you know, I've been working hard to re-enable the 3D characters support in WME. Now I need your help to test this functionality on as many hardware configurations as possible.
If you'd like to help, please download a simple demo and answer a few questions, especially the bold ones (post here in this thread).

The demo can be downloaded here: http://dead-code.org/download/demos/3D_demo.zip (1.5MB)

The questions:

1) does the demo run at all?
2) do you see a shadow at character's feet?
3) is the character affected by colored lights?
4) does the demo exhibit any unexpected graphical glitches?
5) what videocard do you use with how much videomemory?
6) what's the approximate FPS (a the upper left corner)?

Please note that the demo is very raw :) You can move the character with mouse and with keyboard.
Thank you for your help!

Screenshot: http://dead-code.org/download/demos/3d_demo.png
« Last Edit: November 30, 2004, 09:56:32 PM by Mnemonic »
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gfx johnny

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Re: 3D characters public test
« Reply #1 on: September 06, 2004, 06:25:58 PM »

Great news... i will try it asap!

Edit:

1) yes, runs fine!  :)
2) no shadow here  >:(
3) yes, affected by all lights (cool!)  :o
4) chair is getting darker when trinity reaches the left edge (top left)
5) radeon 8500, 64 mb
6) ~85 fps

I'll try to find some other old graphic cards of mine, a geforce 2mx 400 and some older ati cards, to test the demo.


I think its awesome - keep up the good work!

« Last Edit: September 06, 2004, 06:35:01 PM by gfx johnny »
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Nihil

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Re: 3D characters public test
« Reply #2 on: September 06, 2004, 08:27:31 PM »

Yeah 8)



1) does the demo run at all?

Yes, it does :-)

2) do you see a shadow at character's feet?

Yes.

3) is the character affected by colored lights?

Yes. (It's getting boring ;-) )

4) does the demo exhibit any unexpected graphical glitches?

Yes and no. The game itself looks fine, but due to the oversize of the background image other applications (in this case Opera) get stretched over to my second monitor. But this happens only during runtime, when I close the game everything wents back to normal, so I think it can be ignored.

5) what videocard do you use with how much videomemory?

Geforce 5600 with 128 MB and nView activated (multi-monitor support)

6) what's the approximate FPS (a the upper left corner)?

Immediately after starting it's around 30, but only for a few seconds, then it rises to ~70 and stays there (with a 1 Ghz Athlon if this is important)

Very good work all in all :-) I hope we see some cool games with 3d-characters soon ;-)

Jerrot

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Re: 3D characters public test
« Reply #3 on: September 06, 2004, 09:09:58 PM »

As mentioned before - great, great, great! The light effects rock!!  8)

1) does the demo run at all?

It doesn't run, it rockZZZZ...  ::rock

2) do you see a shadow at character's feet?

Unfortunately no shadow at all.

3) is the character affected by colored lights?

Yes, at its best.

4) does the demo exhibit any unexpected graphical glitches?

Trinity wears to much clothes, but... no.  >:D

5) what videocard do you use with how much videomemory?

ATI Radeon 9600 (standard edition) with 128MB

6) what's the approximate FPS (a the upper left corner)?

Depends on. In the "normal" default mode I reach up to 290 fps in windowed mode (on a 32 bit desktop), while with the best "let-her-a**-look-like-sugar" quality settings of my card (stuff like 6X Anti-Aliasing, highest mipmap'ing, etc.) which I love to use as often as possible, it still rocks with 160 FPS.

Thanks, oh creator of the Matrix. :)

Mr. J.
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Daniel

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Re: 3D characters public test
« Reply #4 on: September 06, 2004, 09:47:54 PM »

Hi,

It's been long since I posted here but be assured that I never left, I've just been (and still am) extremely busy working on the story of my game. Who would have thought it'd be so difficult to create a good story for a game... Nevertheless, I kept lurking here all this time on a daily basis (honestly!).

Great news about the 3D characters, I know you've been very busy lately with other stuff as well, among others the Dead City translation and the constant help you give here on the forums. Just wanted to say thank you for the hard work, it's much appreciated.

Now to the issue at hand:

1) does the demo run at all?

Yes, it does.


2) do you see a shadow at character's feet?

No shadows here.


3) is the character affected by colored lights?

Yes, Trinity is getting a reddish and greenish tint when in the red and green areas respectively.


4) does the demo exhibit any unexpected graphical glitches?

- Here too the chair is getting darker when trinity reaches the left and right edges but I think it's part of the scene itself and not a glitch.

- When moving Trinity to the area of the window, it would seem she stands diagonally, as if the floor of the room is spherical.


5) what videocard do you use with how much videomemory?

NVIDIA RIVA TNT2 Model 64/Model 64 Pro + 32.0 MB  :(


6) what's the approximate FPS (a the upper left corner)?

Around 30 FPS when Trinity is on screen and around 60 FPS when not on screen (after taking her to the rightmost edge).


Two further things I'd like to say here:
1. Cool moonwalk, Trinity!
2. Won't Molly get jealous of Trinity?


Please let me know if there are any further tests you'd like me to do on my pitiful machine, I'd be happy to help if needed.
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Nihil

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Re: 3D characters public test
« Reply #5 on: September 06, 2004, 10:00:35 PM »

6) what's the approximate FPS (a the upper left corner)?

Depends on. In the "normal" default mode I reach up to 290 fps in windowed mode (on a 32 bit desktop), while with the best "let-her-a**-look-like-sugar" quality settings of my card (stuff like 6X Anti-Aliasing, highest mipmap'ing, etc.) which I love to use as often as possible, it still rocks with 160 FPS.

If I put all settings on the highest values I achieve gigantic 20 FPS :-)

I think it's REALLY time for a new PC ;-)

McCoy

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Re: 3D characters public test
« Reply #6 on: September 06, 2004, 10:02:06 PM »

1) does the demo run at all?
Sure it does!

2) do you see a shadow at character's feet?
No, it seems there's no shadows with Radeon cards :(

3) is the character affected by colored lights?
Yes, that's working :)

4) does the demo exhibit any unexpected graphical glitches?
The chair going dark if you go to the top left of the walkable region as gfx johnny reported.

5) what videocard do you use with how much videomemory?
Radeon 9700 Pro 128mb AGP 4x

6) what's the approximate FPS (a the upper left corner)?
180~ fullscreen ALWAYS, no matter if I have everything activated (6x AA, 16x quality aniso, quality textures & mipmap, and so on), or everything disabled... it always stays at 180~ FPS ???


And well, maybe it's not the right time for questioning, but... are you planning to implement cell-shaded (toon) rendering? :D
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MMR

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Re: 3D characters public test
« Reply #7 on: September 07, 2004, 01:14:24 PM »

Hi all. Here is my little contribution:

1) Yep, it runs very well
2) Nop, I can't see anything (no shadows :()
3) Yep, the character is affected by the different colored lights.
4) If I move the character to the top left corner (a grey triangle), the chair loses some light (it turns grey)
5) I'm using an ATI RADEON 9800 PRO with 128 MB
6) Aprox. 86 FPS in full screen mode with a 32 bits colour depth.

Thanks Mnemonic for this "HUGE" improvement over the Engine ;)
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McCoy

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Re: 3D characters public test
« Reply #8 on: September 07, 2004, 03:12:50 PM »

6) Aprox. 86 FPS in full screen mode with a 32 bits colour depth.

I suppose you have VSync enabled right? Because with that card you should got a lot more FPS...  ::rock
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Mnemonic

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Re: 3D characters public test
« Reply #9 on: September 07, 2004, 03:16:30 PM »

Thanks a lot for your testing, guys!

Could any of you Radeon owners please check if you see an artifact at the "window" similar to the following picture when you scroll to the right part of the scene?

http://dead-code.org/misc/artifact.png
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gfx johnny

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Re: 3D characters public test
« Reply #10 on: September 07, 2004, 05:35:03 PM »

Im not sure if i know what you mean by "artifact", but i'm able to see some kind of thing behind the window:



Radeon 8500, 64 MB
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MMR

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Re: 3D characters public test
« Reply #11 on: September 07, 2004, 05:51:55 PM »

Quote
Could any of you Radeon owners please check if you see an artifact at the "window" similar to the following picture when you scroll to the right part of the scene?

I see the same as gfx johnny  :D

RADEON 9800 PRO, 128 MB

Quote
I suppose you have VSync enabled right?

Yep
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Mnemonic

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Re: 3D characters public test
« Reply #12 on: September 07, 2004, 06:25:49 PM »

Im not sure if i know what you mean by "artifact", but i'm able to see some kind of thing behind the window:

Yes, that's it. Thanks.
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Mnemonic

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Re: 3D characters public test
« Reply #13 on: September 07, 2004, 06:56:46 PM »

Ok, I'm afraid I'll have to bother you some more. Could you please download and test a modified wme.exe? (just overwrite the old one). It should display a large shadow at the right side of the scene. Also, it generates a file on your disk, which should contain a picture of the shadow. The file is at c:\!shadow.bmp. Please see if this image contains anything or if it's empty.

Second demo (exe only, use the old data): http://dead-code.org/download/demos/3D_demo2.zip

Note: this demo runs considerably slower because it keeps generating the image on disk; that's intentional.
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Rocco

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Re: 3D characters public test
« Reply #14 on: September 07, 2004, 07:08:30 PM »

hi all,

i have the same behavior and graphiccard as MMR in the first demo.

the second demo: The shadow is on the generated bitmap, but no shadow in the scene-demo.
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