Wintermute Engine Forum

General Category => General Discussion => Topic started by: Chaoss on July 23, 2011, 06:03:57 AM

Title: Dark Fall: Lost Souls & Scratches
Post by: Chaoss on July 23, 2011, 06:03:57 AM
Last year I played a game called Dark Fall: Lost Souls and the other day I bought Scratches: Directors Cut from Steam and was wondering if Wintermute Engine would be capable of designing something in either of those styles?
Title: Re: Dark Fall: Lost Souls & Scratches
Post by: Mnemonic on July 23, 2011, 08:45:01 AM
Dark Fall: Lost Souls is in fact made with Wintermute Engine :)
Title: Re: Dark Fall: Lost Souls & Scratches
Post by: Chaoss on July 23, 2011, 11:38:48 AM
Dark Fall: Lost Souls is in fact made with Wintermute Engine :)

Oh really? I didn't think it could do 360 panoramic scenes?

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?
Title: Re: Dark Fall: Lost Souls & Scratches
Post by: odnorf on July 23, 2011, 12:13:46 PM
Oh really? I didn't think it could do 360 panoramic scenes?

WME is not designed to natively do 360 node based panoramic games but the developer of Lost Souls did a fancy trick. The scenes are composed by a camera that is inside a 3D object (sphere?) with the texture from the inside.

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?

Why? If the engine has all the features you need I see no issue.

Apart from that the development hasn't stopped, it just shifted focus. A few weeks ago Mnemonic released WME Lite (http://res.dead-code.org/doku.php/wmelite:start) which is a multiplatform version of WME without the 3D features which currently runs on iOS, MacOS, Windows & it was successfully tested on Linux. And also the last year he is working on WME 2 (http://wme2.dead-code.org/) which is a new engine.
Title: Re: Dark Fall: Lost Souls & Scratches
Post by: Chaoss on July 23, 2011, 10:36:10 PM
Oh really? I didn't think it could do 360 panoramic scenes?

WME is not designed to natively do 360 node based panoramic games but the developer of Lost Souls did a fancy trick. The scenes are composed by a camera that is inside a 3D object (sphere?) with the texture from the inside.

Also the other concern I have with the engine is the last announcement was more than a year ago, have the lead developers abandoned the engine?

Why? If the engine has all the features you need I see no issue.

Apart from that the development hasn't stopped, it just shifted focus. A few weeks ago Mnemonic released WME Lite (http://res.dead-code.org/doku.php/wmelite:start) which is a multiplatform version of WME without the 3D features which currently runs on iOS, MacOS, Windows & it was successfully tested on Linux. And also the last year he is working on WME 2 (http://wme2.dead-code.org/) which is a new engine.

True, oh that's good, and I didn't realise Mnemonic was lead developer hehe, glad to see it's still active. and 3D objects?? i thought this was a 2D engine