Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - blumial

Pages: [1]
1
WME Lite / Android Debug
« on: July 26, 2014, 05:33:18 PM »
Hi;

I have a problem with debug with Eclipse.
I haven't error, but the simulator stops at writing Android. Sdla activity Manifest:

<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="SDLActivity.java"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <!-- Create a Java class extending SDLActivity and place it in a
         directory under src matching the package, e.g.
            src/com/gamemaker/game/MyGame.java

         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
         in the XML below.

         An example Java class can be found in README.android
    -->
    <application android:label="@string/app_name"
                 android:icon="@drawable/ic_launcher"
                 android:allowBackup="true"
                 android:debuggable="true"
                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
       android:hardwareAccelerated="true">
        <activity android:name="YourGameName"
        android:screenOrientation="landscape"
        android:configChanges="keyboardHidden|orientation"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- Android 2.3.3 -->
    <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />

    <!-- OpenGL ES 2.0 -->
    <uses-feature android:glEsVersion="0x00020000" />

    <!-- Allow writing to external storage -->
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>


Is there something wrong?

Many thanks

Michel



2
WME Lite / Apple LLVM 5.1 Error (xcode 5)
« on: July 19, 2014, 10:25:08 AM »
Hi,

have a problem with iOS Build. I have this error Apple LVVM 5.1 :

Command/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1

Many thanks for the help

Michel



3
WME Lite / Problem Build IOS
« on: June 11, 2012, 08:22:31 PM »
Hi; Sorry I don't speak English very well.

I have a problem to build IOS. I read the documentation and I can not understand how to configure xcode.

Should  I create a folder xcode-ios? and copy the contents of the source? Or you must first create an empty application?

Thank you for your help

Pages: [1]

Page created in 0.038 seconds with 22 queries.