Wintermute Engine Forum

Game development => Game announcements => Topic started by: McCoy on May 09, 2003, 02:55:46 PM

Title: The game i'm working at.
Post by: McCoy on May 09, 2003, 02:55:46 PM
Still nameless. Well, the name of the mane character is "Fred".

(http://forbidden.adventuredevelopers.com/esp/screenshots/4.JPG)

Of course, that doll is not the main character, is only for testing. The game will be in spanish, but when we finish it (We are actually 2 scriptwriters, 2 sketchers, 1 painter and 1 programmer (that's me  ;D)), there will be maybe an english version. If you wanna download the game, go to http://www.ownage-side.com/fred (http://www.ownage-side.com/fred) and download the test prealpha v0.00000001. It's in spanish, though.
Title: Re:The game i'm working at.
Post by: Mnemonic on May 09, 2003, 04:52:56 PM
Nice! 8) But I noticed a small glitch: when the menu's up, the framerate drops considerably. What's wrong?
Title: Re:The game i'm working at.
Post by: McCoy on May 13, 2003, 12:39:33 PM
Wich menu? The inventory or the Load, Save... and all that menu?. Is hard for me to detect slowdowns because my system is very powerfull (Radeon 9700 Pro & 512 RAM & AthlonXP 1900+)  8), so i'll test it in an older computer.
Title: Re:The game i'm working at.
Post by: Mnemonic on May 13, 2003, 12:52:50 PM
No, I mean the right-click menu, with the action selection.
Title: Re:The game i'm working at.
Post by: Jerrot on May 13, 2003, 02:37:18 PM
No, I mean the right-click menu, with the action selection.

Hm, the only entity that is moving when the menu is opened is the sky. (well, and the mouse pointer) but i couldn't see noticeable problems with the framerate there. or is there a way to activate the debug mode ?

@mccoy: i like that placeholder character. ;) It's too spanish for me of course, but nice work up to now anyway. Just one thing: the texture fillings of the wooden elements (computer table, ...) don't look very good compared to the rest, maybe it would be enough to use the "smear" tool on it. just my impression, don't care if you don't want to. ;)


Title: Re:The game i'm working at.
Post by: Mnemonic on May 13, 2003, 02:55:21 PM
Quote
(well, and the mouse pointer)
Yep, I noticed it on the mouse pointer, it becomes jerky when the menu is displayed (or maybe I should upgrade my computer? ;)).

Quote
or is there a way to activate the debug mode ?
Weeell, I have my ways... ;)
Title: Re:The game i'm working at.
Post by: McCoy on May 13, 2003, 07:29:33 PM
Ok, I putted a lot of attention in the cursor, and yep, even in my system, there's an almost-imperceptible cursor slowdown when the right-hold menu is up. I'll check the script and let's see if I catch the bug... I want the game working in a lot of system, even low-end systems. By the way, what are the very-minimum requirements of the engine? ???
Title: Re:The game i'm working at.
Post by: Mnemonic on May 14, 2003, 09:34:00 AM
I'll check the script and let's see if I catch the bug...

OK, my guess is you're waiting for something when the menu is up, in some loop probably, and the loop does "sleep" every now and then. IMHO if you'd make it sleep longer (by a few milliseconds), it will fix the slowdown.


By the way, what are the very-minimum requirements of the engine? ???

Sorry, but there's no easy answer to that. It's *very* dependent on the game, on resolution, on the amount of graphics on screen...
Title: Just a question...
Post by: McCoy on May 15, 2003, 12:52:09 PM
The RightClick event triggers just one time, when the mouse "clicks", or it keeps triggered every cycle all the time the right mouse button is pressed?
Title: Re:The game i'm working at.
Post by: Mnemonic on May 15, 2003, 01:35:43 PM
It's only triggered when you click the mouse button. When you release the button, "RightRelease" is triggered.
Title: I think is fixed
Post by: McCoy on May 19, 2003, 08:55:28 PM
Well, I think the problem was in the game_daemon loop. When the menu is up, it's doing a lot more work than when the menu is down, so just by defining two sleep times, one short when the menu is down, and one a bit longer when the menu is up (of course, is not the original game_daemon, it was very retouched) I keep a steady 75fps ever, and without that fix, when the menu was up, the fps dropped to 45... so I think that now it's fixed, but I still gotta test it in an older computer...
Title: Re:I think is fixed
Post by: odnorf on May 19, 2003, 09:56:16 PM
I keep a steady 75fps ever, and without that fix, when the menu was up, the fps dropped to 45... so I think that now it's fixed, but I still gotta test it in an older computer...

I have't downloaded the alpha version yet but those 45-75fps seems a little strange to me. You said that you have a radeon9700. I get 300-650fps with a radeon9000 in a 800x600 game. In what resolution your game runs, and how many entities do you have in one scene?
Title: Re:The game i'm working at.
Post by: McCoy on May 20, 2003, 01:01:26 PM
The resolution is 800x600 and the only the sky and the cursor are moving when the menu is up. But, I think I have the VSync enabled... i'll check it out.
Title: Re:The game i'm working at.
Post by: odnorf on May 20, 2003, 01:29:12 PM
Yeah, I thought that you may have the vsync enabled but that doesn't explain those 45fps. I'll download the demo tomorrow to test the fps on my computer.
Title: Re:The game i'm working at.
Post by: Mnemonic on May 20, 2003, 08:38:38 PM
Yep, 75 FPS would mean your monitor refresh rate is set to 75Hz. I have vsync enabled too and the demo runs at 85 FPS on my computer (also equals to the monitor refresh rate). But the framerate drops to 11FPS when the menu is up. After you upload the updated version I can test it for you :)
Title: Re:The game i'm working at.
Post by: McCoy on May 21, 2003, 08:26:19 AM
No, the fixed demo is not uploaded yet. I wanna finnish the interface completely before uploading it. By the way, there are new sketchs, screens and other thingies in the page, so check it out if you are bored  ;D
Title: Re:The game i'm working at.
Post by: McCoy on May 22, 2003, 12:50:39 PM
Yep, I had Vsync on. Now I get 950fps in the scene. And now, when the mouse is over a right-hold menu button, they drop to 920 +-. But, I detected that when the mouse is over an interactive object, and the caption of the object appears next to the mouse position, the fps drops to 189!!! But with Vsync on, the FPS stay at 74-75 FPS all the time, so I think it's ok. Mnemonic, did you felt any slowdown when the cursor was only over an interactive object, or did you felt it only when the right button menu was up? Mhhh what a tongetwister :P
Title: Re:The game i'm working at.
Post by: Mnemonic on May 22, 2003, 01:44:20 PM
No no, only the menu was slowing things down.
Title: Re:The game i'm working at.
Post by: odnorf on June 20, 2003, 09:50:19 AM
"adventure developers" is AGAIN down :( (how many days a year their servers working? 40?, 60?)

So I can't access http://forbidden.adventuredevelopers.com
I wanted to check if you have updated the english version.... :) Well? Have you?
Title: Re:The game i'm working at.
Post by: McCoy on June 20, 2003, 10:09:34 AM
Nope, sorry  :-[, I wanna finnish the new inventory interface before releasing the english demo and the spanish demo with the new graphics. I'm only waiting for the sketcher to finish the drawing of the inventory box, all the code is finished. Meanwhile I'll pass the string table to the translator (he's english, so he will translate the game a lot better than me). When he finish it, I'll upload the demo. I think that in less than 3 days it will be done.

And about adventuredevelopers, it seems that they managed to get some space (at least some hosted pages are working, like the page of "The Breakdown"), I've sent a mail to the sysop asking him to regain my webspace, if possible, so I hope that the page will be back on-line shortly :).
Title: Re:The game i'm working at.
Post by: McCoy on June 21, 2003, 03:46:32 AM
Hey Hey! My hosting space is back at adventuredevelopers.com  :o!!! I'll upload the page again this night, and the english demo (I hope) after tomorrow or something like that.
Title: Forbidden Games is back On-Line
Post by: McCoy on June 21, 2003, 07:54:18 AM
All right, Forbidden Games is back On-Line  8). Check it out at http://forbidden.adventuredevelopers.com/ (http://forbidden.adventuredevelopers.com/) But there's actually no demo, as I said.