Hi,
Sorry if it's a FAQ, I made a search in the forums and on the wiki but couldn't find an answer to my problem:
How do I add speech to a dialog ? I want to have the main actor talk their dialog lines, but it doesn't work.
I have speech in the game, the automatic speech thinggie works nicely (calling actor.Talk("/MYSPEECH000/") displays the text and plays the sound file) but it seems to be causing trouble in dialogs. It looks like the line get expanded by Game.AddResponse so when I query Game.LastResponse I get the localized line and not the original line and thus actor.Talk(Game.LastResponse) doesn't play any sound.
Is there a nice way to work around this ?
Thanks,
Olivier