Wintermute Engine Forum

Game development => Game announcements => Topic started by: obleo on March 12, 2003, 11:17:41 PM

Title: My first WME Scene
Post by: obleo on March 12, 2003, 11:17:41 PM
(http://www.bigmoon.net/leo.jpg)
Here's a playable scene from my tinkerings with WME.  I really dig this engine!

Download here:
http://www.bigmoon.net/leo.zip (http://www.bigmoon.net/leo.zip) (about 10M)
Unzip and throw it in a folder with wme.exe


It's still a bit rough around the edges.  Who knows, I might even make a whole game.

Oh yeah, it's compiled with build 19 and requires hardware acceleration.


The wme.exe (WME engine runtime) can be downloaded here:
http://www.dead-code.org/download/wme_runtime.zip (400 KB)
Title: Re:My first WME Scene
Post by: Jeroen on March 13, 2003, 12:25:11 AM
Congrats! I'm downloading it right now. Nice screenshot!!
Now go on and make the whole game  ;D

Update: I just played it :) I love the graphics and the puzzles you implemented until now! I'd say: CONTINUE :)
I love how you implemented the fish animation.

Title: Re:My first WME Scene
Post by: Jerrot on March 13, 2003, 01:00:43 AM
Great graphics, I already love this ant!

I will never understand how people are able to create whole games in 3D, I would need days just to create something like the couch... !

Anyway - "911" on the cellular doesn't work. Although I fed the fish.  ;)

Go on!  :D

(Oh, and there is a little error, at the couch you can "climb up the wall" to the top of the screen...)
Title: Re:My first WME Scene
Post by: obleo on March 13, 2003, 11:54:51 AM
Hey, thanks for the encouragment!  

Quote
Update: I just played it  I love the graphics and the puzzles you implemented until now! I'd say: CONTINUE  
I'm curious... did you make it out of the room?

Quote
I will never understand how people are able to create whole games in 3D, I would need days just to create something like the couch... !
Well since I can't draw it's my only option!  :)
Actually I usually just search the web for free models and modify them to my liking.  If I don't find something close to what I want, then I'll make it from scratch.
Title: Re:My first WME Scene
Post by: Mnemonic on March 13, 2003, 01:03:32 PM
Yay! Cool! Gotta test it at home!
Title: Re:My first WME Scene
Post by: Scarpia on March 13, 2003, 04:42:36 PM
Hey obleo. Nice screenshot. Really nice. I'm not going to download it though, since I probably wouldn't be able to play it because of the "HW acceleration required" feature ;)

About your "I can't draw" illusion: you're wrong. I have never drawn anything in my life, and until recently, I was sure I couldn't draw a straight line if my life depended on it -- but with a little practise and a few really awesome tutorials, I discovered that it wasn't too hard. Drawing on top of photographs and then finishing the job myself sure works for me, and it would for you too.

Oh, who am I kidding, I know this won't convince you of anything. Before I read those tutorials and gave it a shot myself, everyone kept telling me all the same stuff, and I sure never believed them; not even for a second.. I bet you feel the same way :P


Scarpia
Title: Re:My first WME Scene
Post by: Mnemonic on March 13, 2003, 06:57:20 PM
Wow! :o It *ROCKS*!!! I'm really impressed!


Update: I just played it :) I love the graphics and the puzzles you implemented until now! I'd say: CONTINUE :)
I love how you implemented the fish animation.
I second that  :)
Title: Re:My first WME Scene
Post by: Jerrot on March 13, 2003, 07:39:16 PM
I'm curious... did you make it out of the room?
Actually I only fed the fish and stopped, I did not expect you included that, but when I read this question I restarted and escaped. :)

Well since I can't draw it's my only option!  :)
Scarpia is right, I 've never used a pencil in my life before, but after trying a little in the evenings and reading some interesting tutorials, you will really ask yourself whether it was you, who just drew that charming bistro.  8) But creating characters in 3d... uhh...

Actually I like both, 3d and drawings, and your scene is really cute, very nice animations (taking the phone!).
Title: Re:My first WME Scene
Post by: Lord Scrotor on April 16, 2003, 04:32:37 PM
Hi, I just downloaded the demo.  Am I missing something, there seems to be only a data file in the zip.  How do I run it?
Title: Re:My first WME Scene
Post by: Mnemonic on April 16, 2003, 04:35:51 PM
Copy the wme.exe file to the same folder and run it, that should be enough.

The wme.exe file is part of the WME development kit distribution.
Title: Re:My first WME Scene
Post by: ZackDoneo on April 30, 2003, 04:53:52 AM
Gah... this little board bug is annoying!


Anyway. Could you perhaps post links to those tutorials you mentioned? I'm sure I can do it, I just normally don't have the patience necessary. Maybe tutorials might help...

Thanks.
Title: Re:My first WME Scene
Post by: Jerrot on April 30, 2003, 12:45:12 PM
Anyway. Could you perhaps post links to those tutorials you mentioned? I'm sure I can do it, I just normally don't have the patience necessary. Maybe tutorials might help...

Hm, unfortunately I didn't save the links, but have a look at

http://www.ngongo-b.net/ (http://www.ngongo-b.net/)

and lookup Developer->Graphics and Developer->Animation.

Some of these links are really helpful. But there were some other sources... hm, I'll tell you if I find them again.
Title: Re: My first WME Scene
Post by: megane on April 05, 2010, 11:36:34 PM
(http://www.bigmoon.net/leo.jpg)
Here's a playable scene from my tinkerings with WME.  I really dig this engine!

Download here:
http://www.bigmoon.net/leo.zip (http://www.bigmoon.net/leo.zip) (about 10M)
Unzip and throw it in a folder with wme.exe


It's still a bit rough around the edges.  Who knows, I might even make a whole game.

Oh yeah, it's compiled with build 19 and requires hardware acceleration.


The wme.exe (WME engine runtime) can be downloaded here:
http://www.dead-code.org/download/wme_runtime.zip (400 KB)



Hello,


this link broken :(
Title: Re: My first WME Scene
Post by: metamorphium on April 06, 2010, 03:24:25 PM
This thread is 7 years old. I don't think it would even work now. :)