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Topics - Mihulik

Pages: [1] 2
1
Game announcements / Vsevolod game
« on: March 01, 2012, 07:44:58 AM »
Hi,
I'd like to inform you about a new WME game we've just released.


VSEVOLOD: Prologue
Game by SVARUN Studios



Story background
The story follows the pursuit of young nobleman and archeologist Vsevolod Nikolaevich Peremishlov who finds himself deliberately left behind on the far flung Obzorye island on the brink of the Arctic circle as his fellow historians rush back to their motherlands as the long expected war erupts when Britannia attacks Empire of Germania. Vsevolod stays behind in order to end his decade long quest for the fabled artifacts of Lord Svarog the Creator himself, which rumored to be hidden deep within the vaults of an ancient Slavic svarostan situated on the Obzorye island. However, finding the mystic objects will only serve as on overture to a greater scheme which will take Vsevolod on a journey through space, time and even to the brink of existence.

We have some open positions for further development.
More information is on our website http://vsevolod.svarunstudios.com/.

2
Technical forum / Compiling scripts at runtime
« on: February 19, 2012, 12:36:13 PM »
Hi,
I need to generate scripts dynamically. This is the way I do it:
Quote
Game.ClearScriptCache();
Sleep(5);
var script = new File("volumes.script");
var volumes = new File("volumes.txt");
script.OpenAsText(2);
volumes.OpenAsText(1);
var line = volumes.ReadLine();
while(line != null){
   script.WriteLine(line);
   line = volumes.ReadLine();
}
script.Close();
volumes.Close();

Game.AttachScript("volumes.script");

It works when I run the game from the project manager but it doesn't work in the compiled version (the script is not executed).
Ï need this functionality because I need to let my co-worker change global variables (i.e. the volumes.txt file) at runtime via changing the file.


Is there a way of achieving this?

Thanks a lot for any suggestions! :)

3
Technical forum / Music / Sounds play again after alt+tab
« on: February 19, 2012, 10:59:52 AM »
Hi,
I've come across a weird behaviour.
I press ESC, my pause menu is loaded and goes system exclusive mode so all music and sounds are paused. It's ok. I press alt+ tab to switch to another application and then press alt + tab again to switch back to the game. And all music / sounds start playing even though the system exclusive menu is still active... It's something I definitely don't want to occur.

Is there a way of solving that problem?

I hope so...

Thanks!

4
Technical forum / Bumps
« on: February 18, 2012, 07:14:29 PM »
Hi,


supposing we have a ground in the walkfield that is not even, but got some bumps like here, how will the character walk over it? I suppose, red? Is there a way to make it like blue?
We use 2D character.

I have not clue how to solve this problem. :(

Thanks!

5
Technical forum / Unloading sounds
« on: February 05, 2012, 11:12:31 AM »
Hi,
if I attach a sound to an entity by calling entity.LoadSound("..."), when is the sound unloaded?
Can I unload the sound explicitly?
Is the sound unloaded when I set entity.Active = false?

Thanks!

6
Technical forum / Constants versus globals performace
« on: February 04, 2012, 11:04:15 PM »
Hi,
I was wondering whether there's any performance difference between using constants and using globals.
Especially, if I changed globals to constants, would it make saving/loading quicker?

Thanks:)

7
Technical forum / Text over a theora video
« on: August 28, 2011, 04:28:02 PM »
Hi,
I was wondering whether I can display text over a theora video while the video is being played? :)
Can I play a sound while a video is being played?


I've never worked with theora videos in WME so I'd like to be sure. ;)

8
Technické fórum / Divný problém - mohu vidět skrz postavu
« on: June 07, 2011, 12:05:58 PM »
Ahoj,
narazil jsme na divný problém.
Mohu vidět skrz postavu, pokud je postava před nějakou free entitou.


Pokud je postava před jinou entitou (ne free entitou), všechno funguje v pořádku.



Pokud použiji defaultní postavu (Molly), tak je tu ten samý problém.

Nemá někdo tušení, co s tím? Já vůbec netuším a je to docela závažný problém. ???

9
Technical forum / Weird problem-I can see through the actor
« on: June 07, 2011, 11:45:52 AM »
Hi,
I've come across a very weird problem.
I can see through the actor while the actor is in front of a free entity.


However, while the actor is in front of a "non-free"  entity, there's no problem.



If I use the default character (e.g. Molly), the same problem sets in.


Any idea how to solve the problem? I have no clue ???

10
Hi,
we use an animated sprite as the active cursor. However, while an item from an inventory is selected, only the first frame of the animation is shown and the animation doesn't continue.
We need the cursor to be animated even while an item is selected. ???


11
Technical forum / Blurring the background
« on: February 16, 2011, 07:01:37 AM »
Hi,
we're working on our own inventory system. We'd like the background to fade out when I a player opens the inventory (it isn't a problem) and also we'd like the background to be blurred.


Is it possible in the engine? :)

12
Technical forum / Camera moving exactly with actor
« on: February 09, 2011, 12:19:25 PM »
Hi,
I was wondering whether it's possible to make the camera move so that the camera would move exactly with the actor. I mean when the actor starts moving, the scene starts scrolling instantly and when the actor stops moving, the scene stops scrolling instantly too. That would keep the actor in the center of the screen all the time.
I've tried playing with the ScrollSpeedX/ScrollSpeedY/ScrollPixelsX/ScrollPixelsY variables and the movement of the scene is almost as is expected but the scene still sometimes moves even though the actor has already stopped moving.

13
Technical forum / A problem with hidden geometry
« on: December 30, 2010, 11:58:47 PM »
Hi,
we've been trying to switch our game from 2D to 2.5D.
However, we can't make the hidden geometry file for a scene work because the geometry doesn't fit the scene.


The modeller uses 3DMax 2009 to model the geometry and the geometry fits the scene there.
He uses this exporter: http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

He's checked the exporter settings three times whether they match the settings from the tutorials from your Knowledge base. They do.

Overriding camera FOV doesn't help.

Any idea? We're starting to be really puzzled. :-\

14
Technical forum / A problem with hidden geometry file
« on: December 07, 2010, 09:45:07 PM »
Hi,
our 3D modeler has encountered a problem when dealing with the hidden geometry file for a scene.
This is the post he posted on our forum:
Quote
Hey guys!

Working on the collision for the Mountain Path currently:



And I've run into an issue. You see that bush?



The one in the inset? I have no idea what to do there. It's too thin to make a spline object to accurately block all those branches. Normally, I'd just make a plane, put the texture on it, and alpha it out, but considering that Wintermute isn't a 3D engine per se (it just uses pre-rendered 3D art as flattened 2D backgrounds), I seriously doubt this will be possible.

I'd like to know whether his approach to the problem is possible or not. If not, how can we deal with the issue?

Thanks!:-)

15
Technical forum / Game.IsScrolling equals null
« on: November 23, 2010, 09:44:46 PM »
Hi,
I have following code in my script:
Code: [Select]
...
Game.MainObject = null;
Scene.ScrollToAsync(someObject);
while(Scene.IsScrolling){
//doSomething
}
...


However, Scene.IsScrolling equals null...I can't find out why.

Any suggestion?:-)

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