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Messages - Roman Navratil

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16
Game announcements / Until I'm Gone - 2008!
« on: January 27, 2008, 01:06:09 AM »
Hi all!

It is has been half a year ago, when i have last informed you about the game "Until Im Gone". And since a half of a year is quite a big amount of "time", and many things could (and did :-) ) happen from then, I think it is a good idea to give you some up-to-date info, what do you say?

First of all, i want to say, that it is impossible to cover all the things that happened or to go more depth even in the ones i will mention, so if you are interested I think it will be better for you to check the website of the project itself. And if you dont know what UIG is, and you will not be satisfied with the fact that it is:...
 
       

FREEWARE 2.5D 3rd person point-and-click adventure game with horror elements and a psychological subtext. It takes place in a small mountain village covered with snow at Christmas time. The main hero is forced by his lady-friend to visit Pitfall Mountain. Soon after he arrives, the village is cut off from the outside world due to a huge snowstorm, and Nathan, who forced to stay until the storm blows over, unwittingly starts to reveal the tiny secrets of this picturesque village...

...You can also check the web on: www.farawaystudios.com

For those who are quite familiar with the project, lets move on:

Yes, as you can see, we had released new "full-valued" screenshots from the project. These are the ones we did not ever show anywhere else, not even in an interview, and they were also not part of any exclusive materials on any website- simply brand new screenshots! If you wanna see their fullsized versions or really "ingame" versions with a character on them with an interface even, check the website www.farawaystudios.com .

-Also I would like to inform you, that the project has been delayed to year 2008. For in detail described reasons read this:
*Reasons behind the delay* 

-We had taken part in ADOC 2007 (alias Adventure Developers Online Conference 2007) last autumn , where you could ask us any questions, and you had received an answer in 1-2 minutes... For this special event we had also released new (but this time "development") screens, which you probably also did not see yet. For more info and the dev screens, check the website (news sections, section "old")

-We had also prepared new Polls to let you give us more feedback, check the "Polls" section on our web.

   

-In the "old" news section you will now find information about the progress of the game. Each chapter is there described in more detail talking about the progress. And even that the information there are now quite out of date (you have to scroll down few times to get to them), if you wanna get a picture hows it looking (ok, looked) you now have a great opportunity!

-And what more... Well tons of more! :-) (If you do not visit our website periodically). We have more info overall (than we had last time), we have music, voice-acting, language translation examples (download section of the web). BTW talking about languages, the game is beeing translated now into 16 world languages! Czech, English, French, German, Russian, Hungarian, Slovak, Italian, Spanish, Portuguese, Swedish, Norwegian, Greek, Polish, Danish and Dutch!  You can also download wallpapers and much more.

I hope that I had pleased a little all your curiosity and questions about the project. If you would like to know anything else, feel free to contact us, here or via email, that doesn't matter... oh and look forward to the ONE and FINAL- 2008!

Faraway Studios
www.farawaystudios.com

BTW i hope im not wrong in posting it in a new thread- but since its quite long, the old thread is "old" :-), I have a poll here and i even think that somewhere on this forum i had heard that if it is a new info, and the old thread is "old" and "down", we should start a new thread- I making it as a new thread. If the mods have a problem with this i can add this message of course to the old thread. Still I hope there wont be any  :).

17
General Discussion / Re: Sales of adventure games
« on: October 05, 2007, 10:39:47 PM »
You mean, a fixed sum of $ plus 0.1$ royalties per game? Can't believe that only 0.1$ per game - this way it is simply not profitable for a developer, cause with 100 000 copies sold you'll have only 10K$

It sounds horrible, but metamorphium said even something about 0.005$ for one sold copy... so if it is true, then god save the poor developers!

18
General Discussion / Re: Sales of adventure games
« on: October 05, 2007, 10:34:41 PM »
It also depends on what kind of deal you make with publishers. Can't speak for the whole world but here at Russia you can sell the adventure to the publisher and get somewhere about 100K$ with no royalties (no percents from each copy of game) and this practice is common here especially for the young devteams. As for prices, we usually have a perCD basis. The game in store is about 4$ per disc. Stores buy games from publishers for about 2$ per disc. And I really doubt that developers get more then 1$ per disc (thats why our games are usually released in 2CD even if they can be easilly placed on 1CD).


19
General Discussion / Re: Sales of adventure games
« on: October 05, 2007, 10:07:52 PM »
roamn, I tried to write it perfectly clear. 0,5 cents scenario is for the game, when you recieved advance payment. It's almost equal to flat fee and I give it as a bottom range where you
can find yourself.

Well then it is really "BAD" if you get only about 0.005 dolars for one sold copy + The advence money, ok, but still 0.005 for one copy is an ammount which is  ridiculous.

Other than that there's fixed price for the copy and you get the percents from it. So if I got 60% per copy for the game which in the contract
costed 20USD then I get 12USD per sold copy. It's not the shop price! It's the price you set with the publisher and is lower than the price
you'll see your game in the shops.

BTW if we are talking about his, how many % off the total sells (in $) sees the publisher?

If we have a game, which is in the shop for, lets say, 30 dollars. How many dollars sees the publisher?

Because from 30 dollars, theres something, which takes the "VAT" (DPH in czech), this could be ( europe average) +- about 20%?... (so suddenly you are only on 24$. Now the local "distributor" wants to see something , lets say he wants 20%, so you are on 19,2$ now.
And also the shop wants something..., lets say he wants again  20%...? So, +-, you are only on 15$... Is this what the publiehrs sees?

Game price in shop= 30$
VAT (DPH in czech)= 30$-20%= 24$
Local distributor= 24$-22%= 18,72$
Shop taking = 18,72$-20%= 15$

The publisher sees 15$ from one sold copy which is in the shop for 30$ (so only 50%...?)


20
General Discussion / Re: Sales of adventure games
« on: September 30, 2007, 07:16:05 PM »
Planning to sell Until I'm gone? ;)
I thought the same thing  ;)

More to the point though, 300,000 sold copies at full-price is a huge success. Hey, even 100,000 copies is a mildly optimistic scenario. There are many games out there selling a lot less than that and not only that they don't make any profit at all - they even lose money!


I know, so dont you know some concrete numbers?

BTW, Im talking here only about "AAA" adventure projects, no indies with 320*260 resolution or casual games. I hope you got it from the first post, and that there is no mistunderstanding here. I mean only "BIG" adventure projects.

21
General Discussion / Re: Sales of adventure games
« on: September 30, 2007, 07:10:02 PM »
this depends on the deal. Basically if you have advance money, you get less. You can get AFAIK from 0.5cents per box up to 60% per copy if you offer the finished game. Ad, sales numbers it's really hard to tell. I don't trust the numbers being thrown as they are usually a bit biased and the real sales number are top secret of their respective publishers.

Planning to sell Until I'm gone? ;)

He, no, not planning to sell UIG, im just quite curious about it, and it is really hard to find, so im trying to ask some adventure fans, if they dont know a little bit about it.

With "0.5cents" you mean what concretely, probably a type error, i dont think (hope) that any publisher would be so " stingy" to pass you only 0.5= 1/2 US CENTS for one sold copy...

And the numbers you are talking about, "up to 60%"... - Do you mean 60% from the total price of one sold copy or from the money YOUR PUBLISHER gets from one sold copy...? Because also the shop takes something, then theres VAT (DPH for czech) and publisher sees from one sold copy, lets say, i dont know, about 65%... If the game price is 30$, then the publisher sees (lets say) only about 19.5 dollars. So do you mean, that your part ("up to 60%") comes from the 30$ or from the 19.5$...

22
General Discussion / Sales of adventure games
« on: September 30, 2007, 02:21:15 PM »
Hi there,

I'd like to ask you , if you dont know (by chance) the selling numbers of adventure games (worldwide would be the best). I've tried to search for them, but I have not been successful. I know for example, that Black mirror has something around 300 000 world-wide sold copies, and i had also heard, that Runaway (1) has something around 400 000 only in France! What about you, do you know some sales of adventure games yourselves?

And one other thing, im quite interested, if you guys (or women), do not know, how much % from one sold copy of a game sees the developer. Heard something about 20%...?

What do you think?

23
Technical forum / 3Ds export/import problem
« on: August 29, 2007, 10:20:02 PM »
Hello

We have problems with exporting the hidden geometry file to 3ds from Max 9. When we import the 3ds hidden geometry file back to max. You can see that the cameras target and the light (we use spot lights) target are on their places. But the camera (only one) and Spot lights themselves are "targeted" downside. Nothing we did so far helps. Heres a picture.

"pred exportem" means= before the export
"po importu" means= after the import



Don't you know what can cause such a problem? We did not have it before.

24
Won't implement / Re: Zoom in SceneEdit
« on: August 29, 2007, 11:39:15 AM »
Thanks that solves the problem i gues, about that arrow moving by pixels i knew but I did not think it is so fast.

I will give this tips to our programmers, but wouldn't it be nice to have some zoom tool right in WME;-)?

25
Won't implement / Zoom in SceneEdit
« on: August 28, 2007, 11:26:29 AM »
Hi

I would just like to suggest adding some "Zoom tool" to Scene edit, because some of our programmers have sometimes difficulty adding items/overlayers etc. to scenes. It is not a big problem, but some Zoom tool would make this proces more comfortable.

Im not a programmer, so there might be some option to avoid this problem. But when i communicate with some of our programmers, it seems there is not anything like this.

26
Game announcements / Re: Until I'm Gone: Info³
« on: August 17, 2007, 01:19:02 PM »
Wow, that's a lot of great news!

And the new screenshots look - as usual - fantastic! Q3/4 release would really be cool as UIG is one of the games I look mostly forward to :-)

Well would be be and we hope will be ;-). Everything is looking quite good now (with the date).

27
Game announcements / Until I'm Gone: Info³
« on: August 16, 2007, 11:59:53 AM »
Hi all

It's been a long time since I last informed you about our progress on our project- Until I'm Gone, and once again the time has come to set things right...
Don

28
Hi all
After some (longer) time period we have decided to uncover little bit more about our "winter melancholy horor adventure game project" called "Untill Im Gone" ( www.farawaystudios.com ), which is still going to be released as a freeware. The game, unlike few other comparable project which gradiently fall away, keeps going on, but it costs tolls in the meaning of release dates, which are hard to observe in freeware project; our current release date is set to Q3-Q4 2007 and we belive that this is the one! As you can see we have released 3 new pictures from the game and new info is also about to come soon. And still we are trying as much as we can to let you feel that you are really "in the game", in unhospitable times of winter in Pitfall mountains, with strange people and strange things happening around you which all lead into one explanation and one end...
For fullsized images visit please our website where you can also find many other screenshots, information and more.



With kind regards

Roman Navratil
Faraway Studios
www.farawaystudios.com

29
Obecné fórum / Until I'm Gone- One bad news + Nové screeny
« on: March 25, 2007, 12:30:07 PM »
Pokud občas skočíte na naši website www.farawaystudios.com, asi vám neuniklo že v horní části už nějakou dobu visí jako datum vydání projektu nápis "Winter 2006", jenže zima "právě" skončila a projekt nikde...

Předpokládáte bohužel správně, vydání projektu bylo opět odloženo, momentální datum vydání zní Q3-Q4 2007. O důvodech které nás k tomu vedli si můžete přečíst v novince na webu. Délku vývoje jsme prostě vzhledem k velikosti projektu a nedostatku zkušeností na začátku podcenili.

Při této přiležitosti jsme také po nějaké době opět vypustili nové regulérní screnshooty ze hry, aby nás někdo nanařkl že jen odkládáme ale progresu nikde :-), pokračovat pokračujeme jak jen můžeme, bohužel to není tak rychle jak jsme si představovali a jak bychom hlavně chtěli.

Obrázky v plné velikosti si můžete prohlédnout na webu.


Faraway Studios
www.farawaystudios.com

30
Obecné fórum / Re: Until Im Gone: Nový web, nové info, nové screeny
« on: February 21, 2007, 09:20:23 PM »
Tak jsme konečně zas udělali menší update, pokud vás zajímá, jak bude znít VA ve hře, máte možnost si na naší stránce "www.farawaystudios.com" poslechnout první 2 ukázky.

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