Hello all,
We did a workaround. We noticed a pattern in the jerkiness - it was jerking every time the water surface .ogg looped. So we made up a single video where the water wouldn't have to loop and then panned across that. The result was to cut the jerks down by three quarters but there was still a jerk there.
Eventually what we've come up with is a cosmetic solution. We animate the water in the righthand frame, alphablend to a still png with a transparent cutout ("Pink - it was love at first sight" - Aerosmith), behind which is the first frame of the water surface ogg so we still get the impression of water (reflections etc.), then do the pan, reanimating the water when the pan stops. It gives us a smooth scroll and fools the eye. But only you Muties know that's how we've done it, right? It'll be our little secret :-)
Thanks for the congratulations. We're hoping for a commericla success, of course. A bunch of amateurs, we installed Wintermute on 6th August 2007, having migrated from another engine. We launch in October 2008. Wintermute and this forum are noted in the credits, as you'll see in the playable demo, coming soon. A portion of our first royalty cheque will be going to Wintermute.
Cheers