Basically what Im trying to do in my game is have a box where you can put a certain item in and depending on what you do get out a modified item or the original item.
At first I just used Game.DropItem to do this but I noticed that when I do that and go to the area that you originally get the item it has returned there. Then I tried Game.DeleteItem but then the game spits the dummy when I try get the original item back out.
Is there a way you can remove an inventory item from inventory, not have it return to where it comes from and allow you to add the same item again later?