Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Zoom function  (Read 3846 times)

0 Members and 1 Guest are viewing this topic.

Henke

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 6
    • View Profile
Zoom function
« on: February 24, 2012, 10:35:19 PM »

Does anyone know how a zoom function can be incorporated? I've seen games for mobile devices that uses this by letting the player place two fingers on screen and drag them together. Would be really useful, especially if "pixel hunting" is part of the gameplay.  :)
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Zoom function
« Reply #1 on: February 25, 2012, 10:05:26 AM »

Well you can set scale of individual entities, but there's no direct support  for scaling the entire scene. You'd need to implement it yourself from scratch and it would be a non-trivial task, I'm afraid.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.017 seconds with 24 queries.