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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Lazov

Pages: 1 [2] 3
16
WME Lite / Re: Random Access Memory
« on: September 27, 2014, 08:39:39 PM »
Using Files "obb" can reduce the consumption of RAM?

17
WME Lite / Random Access Memory
« on: September 25, 2014, 01:22:12 PM »
Hello!
Recently ported your project on the Android platform using WME Lite. The problem is that the WME consumes a lot of memory. I understand that all the resources of engine loads into RAM. Thus, when file size 45 MB dcp game takes 300 MB! RAM. Can I somehow fix this problem?

18
Техниче�?кий фор�?м / Re: Android
« on: September 18, 2014, 06:26:14 PM »

19
Техниче�?кий фор�?м / Re: Android
« on: September 18, 2014, 09:02:14 AM »
Пробовал. В

20
Technical forum / Re: Scale 2D characters
« on: January 22, 2014, 10:08:42 AM »
We asked for an artist to redraw the sprite, but nothing has changed.
http://yadi.sk/d/hZT04-isGWjDQ
And to these sprites we had something like this:
http://yadi.sk/d/4noGAhPhGWkJt
This highly distorted ...

21
Technical forum / Re: Scale 2D characters
« on: January 21, 2014, 10:17:50 AM »
Of course! I even lay out your project WME.
All sprites are located in the "walk" (data \ actors \ petka \ dd \ walk).
Screenshot:
http://yadi.sk/d/ykwhKz-vGT9CQ
project:
http://yadi.sk/d/TQWX5VrgGT9Hm

22
Technical forum / Scale 2D characters
« on: January 19, 2014, 01:21:33 PM »
Hello!
There was a problem with scaling a character on stage.
The problem with static sprite.
When scaling character is distorted, especially the face.
When I reduced the resolution of the character (and change the scale on the stage, because the character is smaller), the distortion becomes smaller.
At first I thought that the problem in the engine. Then put another sprite, distortion disappeared. So I do not understand what the problem is.
Our sprites:
Original Size:
http://yadi.sk/d/LpHVzzqcGKeJy
Reduced size (less distortion):
http://yadi.sk/d/ckf41SNiGLCBB
Sprite without distortion:
http://yadi.sk/d/w1xfeX2zFwqYK

Sorry for bad English.

23
Техниче�?кий фор�?м / Re: С
« on: June 10, 2013, 06:02:48 PM »
Я про

24
Техниче�?кий фор�?м / Re: С
« on: June 08, 2013, 12:40:23 PM »
Когда я пробовал ва

25
Техниче�?кий фор�?м / Re: м
« on: June 07, 2013, 07:29:17 PM »

26
Техниче�?кий фор�?м / Re: С
« on: June 07, 2013, 06:39:54 PM »
Так же хотел

27
Техниче�?кий фор�?м / Re: С
« on: June 07, 2013, 07:03:34 AM »
Второй вариант я и

28
Техниче�?кий фор�?м / С
« on: June 07, 2013, 06:44:14 AM »
Здрав

29
WME sources discussion / Re: Errors in compilation
« on: April 20, 2013, 09:50:39 AM »
Yes, indeed, I had a mistake in the configuration.
Now everything is set up, but I have a new error:

1>Linking...
1>wme.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
1>fatal error C1900: Il mismatch between 'P1' version '20080116' and 'P2' version '20070207'
1>LINK : fatal error LNK1257: code generation failed
1>Build log was saved at "file://d:\MnemonicWME\src\wme\Debug\BuildLog.htm"
1>wme - 1 error(s), 1 warning(s)

30
WME sources discussion / Re: Errors in compilation
« on: April 18, 2013, 11:41:31 AM »
I did everything according to instructions. After you install the DirectX 9 SDK, I had an error. I installed DirectX 8 SDK, now only 1 error.
The tutorial will provide 2 screenshots, how they are different and I do not understand ...

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