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Topics - falcomus

Pages: [1]
1
Scripts, plugins, utilities, goodies / WME Project Manager
« on: March 18, 2013, 12:44:19 PM »
Hello folks,

I just started to develop a WME project manager IDE, here is the first screenshot of the Animation page.

It will take up to two months before the first results can be shown here.

https://www.dropbox.com/s/6o1izq15k5d5tci/WME%20Projectmanager.png





2
Scripts, plugins, utilities, goodies / Lightmap DLL
« on: October 27, 2012, 10:10:32 PM »

Demo Screen:

http://www.youtube.com/watch?v=3Pgd-T_Cdyo&feature=youtu.be


_____________________________________________________________________________________________________________________________________
- Create a empty bmp, same size like your scene bmp.
- Fill it completely with color "white"
- The areas, where the actor stands in the shadow, you can paint on your lightmap in a darker gray
- If the actor for example stands in front of a fire-place, you can paint this area in the lightmap red (Easiest way to use 2 layers, Photoshop, .NET Paint etc.)
_____________________________________________________________________________________________________________________________________


Embed the dll and call the function "GetRGB" in Game_loop.script.

Example:


external "C:\LMDLL.dll" int GetRGB(string fName, int x, int y, int buflen, string buf);




// infinite loop of game_loop.script
while(true)
{

   //Don't call func every pixel movement

   if ( (actor.X % 5 == 0) || (actor.Y % 5 == 0) )
   {

      //Call the dll function and receive the lightmap-color values (RGB) at actors coordinates
 
     GetRGB ("C:\LM.bmp", actor.X,actor.Y, str.Capacity,str);

      //Split the result value in an array (RGB-values, I did not know how to send the 3 int values back from DLL, so I used a string)

      arr = str.Split(";");

     //Change actors color corresponding to lightmap
     actor.AlphaColor = MakeRGBA(ToInt(arr[0]),ToInt(arr[1]),ToInt(arr[2]),255);

  }

You can use gradients (black to white or lightgray) in lightmap, while the actor is walking in scene his color and brightness is changing :-)


P.S: Array and string I declared in base.inc

arr = new Array();
str = new String(100);

---------------------------------------------------------------------------------------------------------------

Because I have no webspace I can't put a link to the dll and example bmp.
If somebody likes to have the dll I'll send it to you via email


SOURCE OF DLL
=============

library LMDLL;

uses

  Windows, SysUtils, Dialogs, Graphics, Classes;

{$R *.res}


function GetRGB(fName: string; x, y: integer; buflen: integer; buf: PChar): integer; stdcall;

var
  aBmp:   TBitmap;
  iColor: Longint;
  r,g,b:  integer;
begin

  try

    aBmp := TBitmap.Create;
    aBmp.LoadFromFile(fName);

    iColor := ColorToRGB(aBmp.Canvas.Pixels[x,y]);

  finally
    aBmp.Free;
  end;

  r := GetRValue(iColor);
  b := GetBValue(iColor);
  g := GetGValue(iColor);

  StrLCopy(buf, PChar(IntToStr(r) + ';' + IntToStr(g) + ';' + IntToStr(b)), buflen);

  result := 0;

end;

exports GetRGB;

begin
end.





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