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Messages - slayte

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1
General Discussion / Re: 3D characters public test
« on: November 16, 2004, 10:49:31 AM »
Sure with Maya, but it's out of my price !
Maybe Blender is another solution. I don't know the plugin "makehuman" but i'll try it. Thanks for the information.

... And i love poser models, specially Yamato's models  8)

2
General Discussion / Re: 3D characters public test
« on: November 15, 2004, 11:13:56 AM »
I use Anim8or to create/modify OBJ. I haven't tried yet with a big CR2 (convert in wavefront of course) but i think that with a small Poser 3 model we could obtain some results  :)

EDIT : Yes Vicky 3 isn't the best sample  ;D

3
General Discussion / Re: 3D characters public test
« on: November 15, 2004, 10:45:22 AM »
Poser models are not suitable for real-time rendering, because they use far too many polygons. It would be terribly slow even on high-end videocards...

Never mind, I could convert the 3D characters. What 3D format will you support ? Wavefront, 3DS or something like VRML ?

EDIT : Wharf... Next time i'll read all the post... Milkshape 3D OK !

4
General Discussion / Re: 3D characters public test
« on: November 14, 2004, 07:15:43 PM »
Hello,
I was away for a long time, but i have tried the four demos and the latest works fine (shadow, lights...).
My video card is a Radeon 9500 pro 128M.

And i'm VERY interested by using 3D chars in the wme games because i use Poser to create them.

Like all the time : very good job M. Mnemonic

5
Technical forum / Re:video problem
« on: September 24, 2003, 08:34:41 PM »
Ok it works !!

Thanks a lot for your quick analyse and change.

 :D

Best regards

6
Technical forum / Re:video problem
« on: September 23, 2003, 03:21:04 PM »
Yes,
i can send the video by email (the size is less than 500 kb). But only this evening because i'm in my office actually (and it is 4:15 PM in France) and i work on my game only at home  :D

7
Technical forum / Re:video problem
« on: September 23, 2003, 02:48:01 PM »
No i use an ATI RADEON 9500 pro with 128M

8
Technical forum / video problem
« on: September 23, 2003, 12:52:33 PM »
Hello (from France)!

I have created a little introduction movie with Poser 4 and compress it with Divx Codec 505.
It works fine under Windows Media Player, Virtual Dub, Divx Player... But under WME i get two small videos (duplicate) with colors problem.

When i use Indeo 5 codec it works fine under WME but the AVI is four times bigger !!

Is there a compatibility problem between Divx codec and WME ?





9
Technical forum / Re:problem with TalkStances
« on: September 02, 2003, 09:33:02 PM »
Argh !!! Stupid boy, Slayte, stupid boy !!! ::)

I've forgotten the looping option !

Ok it works fine and my character can "think" now. Maybe he will be less stupid than me !!

Thanks a lot

10
Technical forum / problem with TalkStances
« on: September 02, 2003, 08:16:00 PM »
Hello from France !

First of all, congratulations for WME. It's a very fun soft.

Actually, I work on a game and i encounter a problem with the TalkStances (syntax problem ? misunderstood function ?...)

One of my charagters must talk and "think" sometimes. So i have added these blocks on my character file :

  TALK
  {
    SPRITESET
    {
      LEFT       = "actors\mike\ll\talk.sprite"
      RIGHT      = "actors\mike\rr\talk.sprite"
      UP         = "actors\mike\uu\talk.sprite"
      DOWN       = "actors\mike\dd\talk.sprite"
      ...
   
    }
  }

  TALK_SPECIAL
  {
    SPRITESET
    {
      NAME     =  "think"
      LEFT       = "actors\mike\ll\static.sprite"
      RIGHT      = "actors\mike\rr\static.sprite"
      ...
    }
  }

When i use actor.Talk(" Some text...",,,"think"); i get a syntax error.
When i use actor.Talk("Some text...",null,null,"think"); no syntax error but the talk sprites are always executed, and the static sprites are never used.

I have bypassed temporarely the problem with a function which test the character direction and force the sprite with ForceTalkAnim but i think than the Talk Stance is the best way ???

So could you help me ?

Thanks

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