Wintermute Engine Forum
General Category => General Discussion => Topic started by: Mnemonic on July 23, 2005, 01:22:40 PM
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Hello again wintermuties,
after a slightly complicated childbirth here's a new WME version. It introduces support for Theora videos and (finally) the video entities (Blade Runner anyone?). There's also support for external plugins and a few smaller improvements and bugfixes.
Enjoy ::beer
WME update: http://www.dead-code.org/download/wme_update_150.exe (3.2MB)
Updated documentation: http://www.dead-code.org/download/wme.chm (3MB)
(Note 1: you must have the WME DevKit installed prior to installing this patch)
(Note 2: saved games are incompatible with previous releases)
Important: Windows XP SP2 users may not be able to read the downloaded CHM help file. Please refer to this knowledge base item (http://support.microsoft.com/kb/902225/) for more details and a solution to this problem.
Version 1.5 (July 23, 2005)
- Support for Theora video. WME can now play videos in
Ogg Theora format which
brings many advantages over the AVI video playback. There is a new
Game.PlayTheora() method, and additionally the scene entities are also
able to play Theora videos, which means you can easily incorporate streaming
video elements directly into game scenes. Please see the "Using Theora"
chapter in the documentation for more details. Special thanks to #wme channel
regulars for their help with Theora testing and encoding.
- Support for advanced plugins. In addition to simple DLL library
calls from scripts WME now provides a standardized programming interface for
plugin development. This allows experienced programmers to develop extension
modules for the engine. Please see the "Plugin development" section in the
documentation for more details.
- Additional options for 3D scenes. SceneEdit now offers several
additional options when designing scenes with hidden 3D geometry. Developers
are now able to set clipping planes and waypoints placement, which should help
to troubleshoot common problems with 3D characters.
- The Game.PlayVideo() and Game.PlayTheora() methods now offer
an optional parameter specifying whether the background music should be muted
while the video is playing.
- New Game.Frozen attribute for checking current game state.
- New Game.TextRTL attribute which should allow displaying
bi-directional text (Hebrew and Arabic) while using TrueType fonts.
- New Game.Direct3DDevice and Game.DirectDrawInterface
attributes to allow plugins accessing directly the underlying DirectX
interfaces used by WME.
- The project settings in ProjectMan now include the ability to set which
plugins should be distributed with the game.
- BUGFIX: Occasional crashes when using TrueType fonts.
- BUGFIX: Incorrect text wrapping and alpha color when using TrueType fonts.
- BUGFIX: The "ActorLeave" events were sometimes incorrectly triggered when
entering a new scene.
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Allow me to be the first to congratulate you on this amazing update!
Here's the ::beer ::beer ::beer ::beer for you and huge thanks from the Destinies Team!
WME is simply THE ENGINE.
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Thanks Mnemonic ::rock
Especially for the so called "video entities + mask, or something like that" ;)
::beer ::beer ::beer ::beer (Those are mine, buy you want one just ask ;))
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WoWoWoWoWoWo!!!
Advanced Plug-in Support!! I need to test this :D
Thanks Mnemonic, you're the BEST!!! ::rock ::rock ::rock
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This update shocked me! :o Although I already knew most of its features, but... still!
Outstanding! I doubt anyone can imagine what degree of flexibility WME reached with this update.
Mnemonic... well... WOW! *speechless* 8)
More beer-smileys seem to be too less. For my next visit at Czechia, you are invited to whatever restaurant you want (maybe not the same though ;) )... thanks, thanks a lot!! ;D
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Yiiiieha :-)
Great update, but where is the Mac-Port???1??123? 8)
No, just kidding, really great work you did there.
I can't wait to see the first demos using video entities (odnorf? :-) ), a cool particle system and what else there is to come.
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*Prostrates himself before the figure of Mnemonic (he has assembled it from loose electronic parts and a monitor) ;) *
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Oh. woooooooooooow
You rule man. The plugin ability is great. Can't wait for some free time to test it. Maximum respect.
And support for OGG theora. U ::rock
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Instead of telling you how great you are, i'm going to instead ask, why don't you add the help file to the installer? It's a pain in the butt to manually have to move it over into the folder, when the update just updates the program.
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Instead of telling you how great you are, i'm going to instead ask, why don't you add the help file to the installer? It's a pain in the butt to manually have to move it over into the folder, when the update just updates the program.
So that people who are only interested in reading what's new don't have to download everything (I've been asked for that in the past). The complete installer available from the homepage contains everything in one package, so if this is a problem for you, you can download and install from there.
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When the new version will be?
Or this is a secret? :)
::beer
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When the new version will be?
Or this is a secret? :)
The new version will be released when it's done. The question is, why do you need to know?
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I just whant to know, will the new version be or not :P
WME the best! ;D
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I splitted this topic and moved Superman's goTo questions to:
http://forum.dead-code.org/index.php?topic=1173.0
and the "how to create 3d people" questions to:
http://forum.dead-code.org/index.php?topic=1172.0
Best regards, Mr. J. ;)
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Is is only me the updatd help file doesn`t work for?
I just get "Internet Explorer was unable to link to the Web page you requested" like theres a wrong path somewhere.
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Yes, well, it's a security issue in WinXP SP2:
Important: Windows XP SP2 users may not be able to read the downloaded CHM help file. Please refer to this knowledge base item (http://support.microsoft.com/kb/902225/) for more details and a solution to this problem.