Wintermute Engine Forum
Game development => Game announcements => Topic started by: harlock1975 on January 18, 2009, 03:15:55 PM
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Hi everyone!
"Asylum" is the temporary (and uninventive :)) title of an adventure my brother and I are trying to complete using the great WME engine. It tells the story of a man's escape from an asylum that is currently burning down, with many crazy guys running around and some hidden truths to be unveiled. It sounds clichè? ;D
We have 50% of the plot, the main characters and a few initial screens. I am attaching a couple of them for you to review, please be kind!
(http://img50.imageshack.us/img50/6110/01cellaip1.th.jpg) (http://img50.imageshack.us/my.php?image=01cellaip1.jpg)(http://img291.imageshack.us/img291/6779/02corridoioqe8.th.jpg) (http://img291.imageshack.us/my.php?image=02corridoioqe8.jpg)
These are the features we are focusing on
- third-person view
- intriguing mature plot (yeah, no one has a boring one!)
- coherent puzzles
- 1024x768 resolution
- an original soundtrack
I am still evaluating the 2.5D thing, though.
Well, I hope that posting here is a way of getting this project complete!
What do you think?
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Will this be a humour game like "Edna breaks out" ("Edna bricht aus", not sure if its released outside of Germany) which also plays in and outside an Asylum? http://www.mobygames.com/game/windows/edna-bricht-aus/screenshots
Or is this more of a serious game? (the corpse is suggesting that)
I like your attached scenes, nice art :) If your game has a serious setting you really should try to get into 2.5D, that would be more fitting in my opinion (provided you find someone who can do it properly)
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Thanks for pointing out that, Darky!
The storyline will involve a few moral decisions (that will lead to three different endings) and some gory images, I think I can classify it as "mature" (I am going to edit the first post :)).
::wave
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I like 2D even for such themes ( look at White Chamber for example ( yes I know it's manga style ) ). You should simply give your scenes a much darker tint and some flickering light in WME and it should work :)
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You're right, darker images will better suit the game's atmosphere ::thumbup
The characters are our real problem, right now. 2D animation on paper is a pain and my skills with 3D are dated back to the DOS version of 3D Studio!!!
Maybe I posted too early :-\
Oh, well, we'll see.
Cheers!
PS One of the reasons I started developing this game is the release of White Chamber's source code, I loved that game!
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We darkened it a bit and put in our main character (sorry, Molly!).
The walk animation really needs improvement, but we're working on it.
(http://img6.imageshack.us/img6/784/cellch0.th.jpg) (http://img6.imageshack.us/my.php?image=cellch0.jpg)
::wave
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Hi man,
Just want to say that your art style is fantastic and I'm looking forward to playing it :)
Keep up the great work.
Cheers ::beer
Myles Blasonato.
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Thank you very much, Myles!
I was afraid this comic-bookish style was not right for a game
I will forward your compliments to my brother, who's the main artist!
Cheers,
Luca
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Long time, no see :)
We are still working on the game, and it's getting better (well, I have a few problems I am going to discuss on the tech forum). I hope to have a demo available in a month.
In the meantime, here's a front image of Carlo, our main hero!
(http://img366.imageshack.us/img366/6134/carlo1.th.jpg) (http://img366.imageshack.us/my.php?image=carlo1.jpg)
Stay tuned!
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Wow i love your art style, shaggy lines and very simple coloration like a pencil drawing. Exspecially the shaggy lines fit the insane location, a place where everything is out of place etc.
Only the colors could be a little bit darker. John Bolton would be something that comes to my mind (the comic artist, not the politican)
Please note i do not say you have to mimic his style but maybe he could be an source of inspiration.
Also maybe i can help you with your animation problem:
there are great sites out there with free *.bvh motion capturing animations like these two sites:
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture
http://accad.osu.edu/research/mocap/mocap_data.htm
free to use and i think if one in your team can use a 3d application you could use the animations as some kind of rotoscoping technology.
I use them for my rendered 3d animations and the quality is simply stunning!
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Thanks Akusa!
I didn't think I could find motion capture files so easily, I am currently trying to use them in Blender.
Hope we can manage it!
::wave