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Author Topic: Thanks and request for help  (Read 12478 times)

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cmamyc

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Thanks and request for help
« on: November 15, 2009, 01:24:23 PM »

First of all, thanks for this great engine!
I have some troubles importing 3d actor into Wintermute Project Manager.
Here is the problem:
The actor was created in Blender 2.49
Before any rigging and animation i'v tried how it will look like into Wintermute. Following wonderful article in knowledge base it was easy and all went right. I export it from blender using standart .x exporter and replase trinity.x with my model. T-pose with textures was there.
But when i made some rigging and idle animation Wintermute Project Manager crashes if i try to view trinity.act3d. Here is what the log file say:
11:04: Warning: Cannot find frame 'Ђ'
11:04: Warning: Cannot find frame 'pЬреЂ'
and every time there are diferent frames with 'strange' characters wich can't be found.
Blender export all without errors in console, there is no bones with cyrillic names, no matter if i export with or without animation - there is an error. I suppose that armature is the problem, but what exactly... ::)
If i export just meshes there is no problem.
Thanks in advance for any help!
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Mnemonic

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Re: Thanks and request for help
« Reply #1 on: November 15, 2009, 01:28:24 PM »

I'm not sure, but I vaguely remember there was some problem with Blender using spaces in armature names, which the X format couldn't handle. Is it possible that might be the cause?
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cmamyc

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Re: Thanks and request for help
« Reply #2 on: November 15, 2009, 01:37:25 PM »

Thanks Mnemonic for the fast responce.
In bone names i have _ but no spaces...
Maybe there is some space after some name... I'll check all right now.

good engine, good support  ::thumbup
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cmamyc

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Re: Thanks and request for help
« Reply #3 on: November 17, 2009, 10:30:07 AM »

When i try to export simple cylinder with 2 bones and simple animation all works just fine in ProjectMan.

The problem, i think, is with weight paint on my blender mesh - in complex model when try to export x file is no SkinWeight at all. I'll do that part with armature creation, weight paint and animation from scratch again and will see.
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Spellbreaker

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Re: Thanks and request for help
« Reply #4 on: November 17, 2009, 04:03:25 PM »

Looks to me like problems with UTF-8 Characters, but not sure...any options to turn that off in Blender? Maybe then it will work.
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Mnemonic

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Re: Thanks and request for help
« Reply #5 on: November 18, 2009, 09:01:34 AM »

Looks to me like problems with UTF-8 Characters
I don't think so. More likely the vertices are assigned to non-existing bones, so the bone index points to some invalid place in memory, resulting in garbage names.
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cmamyc

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Re: Thanks and request for help
« Reply #6 on: November 19, 2009, 11:16:33 AM »

Mnemonic was right. 2 bones from foots removed in proces of work causes problem with missing SkinWeights lines in exported .x file. In spite of repainting weights in Blender for all remaining bones after removal. Rebuilding all armature from the beginning helps. Now it loads with animation without crashes in WME  ;D
« Last Edit: November 21, 2009, 01:19:58 AM by cmamyc »
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