Wintermute Engine Forum
Wintermute Engine => Scripts, plugins, utilities, goodies => Topic started by: piere on April 28, 2012, 06:23:47 AM
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Here is what I made today. Here are some notes:
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That's impressive. ::rock Is it using the same method "darkfall lost souls" is using? Placing the camera inside a 3D object? To fully develop this method you'd need to add real-time camera scripting in wme which currently doesn't have.
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That is totally cool. In particular, I liked the ability to rotate around the room (except I got a bit dizzy - it went so fast!). I did notice that after I jumped up & down a few times, the up arrow started working as jump instead of forward. Was that coded as a switch statement?
Were you using a geometry file alone with 2d path finding turned off?
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binary1, there is no path finding, the entire scene(even the mountains in the back) is one big .X file. The camera is just in the middle and when I want to move forward, I code the movement, for example: GoTo(actor.x + 15, actor.y);
Thanks for liking it !
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Don't get me wrong, I really like that workaround, since it's used in some WME Games already, but I think it's quite pointless to work on that method since WME2 is to support full 3D ;) But nice Example anyway! :)
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Agreed, just wanted to have some fun :)
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But I guess it should be possible to do myst 3/4 like games (360° Panorama view ) too, or am I wrong?
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Darkfall lost souls is already a node-based panorama view game using the same method. The problem with that is that it doesn't allow moving the camera around freely because wme lacks real-time camera scripting.