Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: shuin on September 14, 2005, 04:37:30 PM

Title: 3d modell questions
Post by: shuin on September 14, 2005, 04:37:30 PM
Hiya!

I have a 3d character modelled in 3ds max. As u know i need it as a milkshape modell. I have some questions regarding the export process:
I understood that every modell has its own skeleton..
I have a mesh modelled in 3d studio max, but without a skeleton... plus it's made of several parts (head, body, limbs etc etc). Does it need to be a 1 part modell? And what about the skeleton 4 the animation? it needs to be made in milkshape right?

hope someone can help!

10x in advance,
Ciao!
Title: Re: 3d modell questions
Post by: Mnemonic on September 14, 2005, 05:13:13 PM
I believe the MS3D exporter for 3DS Max (http://forum.dead-code.org/index.php?topic=931.0) can also export the skeleton, so you should be able to do the model rigging in Max. The only pitfall is, that Milkshape (and hence WME) doesn't support bone weights.
And no, it doesn't have to be a single mesh.