Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Yakuzza on October 13, 2012, 03:05:50 PM

Title: 3ds camera roll
Post by: Yakuzza on October 13, 2012, 03:05:50 PM
Hey all!
I'm a bit stuck with 3ds camera export.
Basically I need a scene with camera rolled a bit. Like this
(http://i46.tinypic.com/35a87ja.jpg)
But WME seems to skip X rotation cords and imports camera like this
(http://i49.tinypic.com/wry55.jpg)

Is there some workaround?
Maybe if it's exported from blender or any other 3d package it'll work properly?
Thanks!
Title: Re: 3ds camera roll
Post by: Yakuzza on October 18, 2012, 05:39:29 AM
bump