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Messages - BadSector

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Software and games / Re: SpiderMonkey?
« on: May 04, 2004, 04:55:30 PM »
While looking at the internet for references to NerveBreak, i've found this thread :-).

You may want to know that NerveBreak 0.1.4 which is released these days (02.05.2004) now supports objects/classes and host-side function calls (which means that the host program can interrupt the script execution in order to run a function defined in the script - this allows the script to define event handling functions or similar mechanisms). NerveBreak provides many ways to execute a script, from a simple function call that loads the script from an external file, compiles it to bytecode and executes it, to a set of functions that let's you load the code manually (in source code or precompiled form) and execute it instruction-per-instruction (there is an example in the release package that does exactly that in order to execute three scripts simultaneously and demonstrate a mechanism to have shared data between the scrips).

For what it does and it's purposes, NerveBreak is fast enough since it can execute around 450000 commands per second in an Athlon64 3200+ (in a typical game you won't need more than 1000 commands per second).

So you may consider using it for your game. In any case, you can send me an e-mail or -even better- create a thread in the NerveBreak forum at http://nervebreak.sourceforge.net/.

I hope that i helped you :-).

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