Wintermute Engine Forum
Game development => Game announcements => Topic started by: ciberspace on November 16, 2012, 01:00:06 PM
Title:
Demo space invaders
Post by:
ciberspace
on
November 16, 2012, 01:00:06 PM
classic test space invaders. ::rock ::slug
https://docs.google.com/open?id=0B1Y5w30FUPM7bk1UQ1BGR2ZVZ2s (https://docs.google.com/open?id=0B1Y5w30FUPM7bk1UQ1BGR2ZVZ2s)
(http://www.telejuego.site90.net/web_images/maquina.png)
Title:
Re: Demo space invaders
Post by:
piere
on
November 16, 2012, 09:27:35 PM
Hey pretty cool. How did you handle the collision detection?
Title:
Re: Demo space invaders
Post by:
ciberspace
on
November 19, 2012, 07:00:54 PM
Code: WME Script
fue.
SkipTo
(
fx,fy
)
;
if
(
(
(
fy <= eneA +
20
&& fy >= eneA -
20
)
&&
(
fx <= eneB +
20
&& fx >= eneB -
20
)
)
&& fuego==
true
)
{
//Game.Msg("colision 1");
ene1=
Scene
.
GetNode
(
"ene1"
)
;
ene1.
Active
=
false
;
goA=
true
;
}