Wintermute Engine Forum

Game development => Game announcements => Topic started by: ciberspace on November 16, 2012, 01:00:06 PM

Title: Demo space invaders
Post by: ciberspace on November 16, 2012, 01:00:06 PM
classic test space invaders.  ::rock ::slug

https://docs.google.com/open?id=0B1Y5w30FUPM7bk1UQ1BGR2ZVZ2s (https://docs.google.com/open?id=0B1Y5w30FUPM7bk1UQ1BGR2ZVZ2s)
(http://www.telejuego.site90.net/web_images/maquina.png)
Title: Re: Demo space invaders
Post by: piere on November 16, 2012, 09:27:35 PM
Hey pretty cool. How did you handle the collision detection?
Title: Re: Demo space invaders
Post by: ciberspace on November 19, 2012, 07:00:54 PM
Code: WME Script
  1. fue.SkipTo(fx,fy);
  2.         if(((fy <= eneA + 20 && fy >= eneA - 20)&&(fx <= eneB + 20 && fx >= eneB - 20 ) )&& fuego==true)
  3.                 {
  4.                 //Game.Msg("colision 1");
  5.                 ene1= Scene.GetNode("ene1");
  6.                 ene1.Active=false;
  7.                 goA=true;
  8.                 }