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Messages - Martin

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1
I can't test it now, but the sheer effort deserves congratulations::rock  ::thumbup

2
General Discussion / Re: Forum avatars
« on: December 16, 2004, 09:00:52 PM »
here's what cats think of Che




and speaking of strange cats

3
General Discussion / Re: Forum avatars
« on: December 16, 2004, 11:52:57 AM »
who cares about the cats, I like the woman better

4
General Discussion / Re: Forum avatars
« on: December 15, 2004, 07:37:42 PM »
How about mine? That's me. Let's see who's brave enough to put his own pic O0

5
Game announcements / Re: "Leopold: The Escape" announcement
« on: December 13, 2004, 07:10:29 PM »
looks nice :)

6
Game announcements / Re: LIMBO OF THE LOST PREVIEW & SCREENSHOTS
« on: December 08, 2004, 07:06:12 PM »
nice O0

7
General Discussion / Re: What do you think about this scene?
« on: December 06, 2004, 09:38:47 PM »
Yep, 3 lights very close together is a good way of adding more realism to a scene, but that increases rendering time by 3*3 = 9 times with raytracing.

But of course the final renders will have all the possible improvements. O0

8
Software and games / Re: Blender (modeling, animation, rendering)
« on: December 03, 2004, 10:24:07 PM »
Ok, do you know any 3ds to obj converter? I have one, but after the file gets converted blender gives errors and doesn't want to import the obj.  >:(

9
General Discussion / Re: What do you think about this scene?
« on: December 03, 2004, 08:32:17 PM »
I understand now, thanks. I have to rethink some stuff of the whole concept after a few drinks ::beer

10
Software and games / Re: Blender (modeling, animation, rendering)
« on: December 03, 2004, 04:20:56 PM »
Quote
My idea behind was btw not to export them in Milkshape-format to open them there, but not to have to use Milkshape finally - if the exporter works fully someday, there should be no reason we have to use Milkshape, or am I wrong?

That was exactly my idea too... :)

Since we're discussing exporting and importing in blender, does anyone know of a good 3ds importer for blender, one that will import the materials also? At the moment I convert .3ds to radiosity (.radio) and then I import them in blender, but the materials are lost in the process.

11
General Discussion / Re: What do you think about this scene?
« on: December 03, 2004, 03:30:51 PM »
Quote
Either put more in there or drop this one.

You mean I should put more objects in the scene?
Or you mean the doors?

12
General Discussion / Re: What do you think about this scene?
« on: December 03, 2004, 10:43:53 AM »
Thanks for clearing the texture stuff up. This certainly is one of the best free texture sources around.

I made the second door deliberately taller to give some diversity to the scene, after all it's for a game, not arcitectural development ;D

13
Software and games / Re: Blender (modeling, animation, rendering)
« on: December 02, 2004, 08:59:01 PM »
please share the results ;), I would really prefer to make the models in blender

14
General Discussion / Re: What do you think about this scene?
« on: December 02, 2004, 08:07:19 PM »
These are just random shots, not final renders ;), so the final ones will be focused at certain things.

And to demonstrate that there actually are bump maps, here is a close-up:


15
General Discussion / Re: What do you think about this scene?
« on: December 02, 2004, 07:05:08 PM »
ok, is this better? I've changed many things concerning bump maps. I've tryed to give more volume to stuff, but the bump effect tends to get lost with distance. Detailed bumps can be seen only in close up views.

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