Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Jyujinkai on April 20, 2008, 12:16:17 AM

Title: Is there a way to move a 3d actor in the Z direction (up)
Post by: Jyujinkai on April 20, 2008, 12:16:17 AM
I have been playing with a sequence where the player actor is in fact a space ship, that you are moving about on a large scrolling scene.

So far i have been using normal 2D walk path type stuff.. using forced perspective to give the illusion that you are moving freely. Still while doing this i thought i would ask if there is any way to have up and down , diagonal up etc etc for actor3D movement.. off the ground plan of your background 3ds file.

I am pretty sure you can not do this.. but thought i would ask.
Title: Re: Is there a way to move a 3d actor in the Z direction (up)
Post by: Mnemonic on April 20, 2008, 09:24:33 AM
The only way of changing 3D actor's vertical position is to:

1) set the DropToFloor property to false (actor.DropToFloor = false;)
2) change the PosY property manually (actor.PosY = 100;)

I don't know if that's enough for your purposes.