Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Jyujinkai on April 20, 2008, 12:16:17 AM
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I have been playing with a sequence where the player actor is in fact a space ship, that you are moving about on a large scrolling scene.
So far i have been using normal 2D walk path type stuff.. using forced perspective to give the illusion that you are moving freely. Still while doing this i thought i would ask if there is any way to have up and down , diagonal up etc etc for actor3D movement.. off the ground plan of your background 3ds file.
I am pretty sure you can not do this.. but thought i would ask.
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The only way of changing 3D actor's vertical position is to:
1) set the DropToFloor property to false (actor.DropToFloor = false;)
2) change the PosY property manually (actor.PosY = 100;)
I don't know if that's enough for your purposes.