Wintermute Engine Forum

Game development => Game announcements => Topic started by: Razorback on December 01, 2011, 03:58:47 PM

Title: Fusebox
Post by: Razorback on December 01, 2011, 03:58:47 PM
Hey guys, this isn't really a game announcement, it's more of a game post-mortem.

(http://www.artes.ucp.pt/ftp/a0307037/fusebox/images/small/site21.jpg)(http://www.artes.ucp.pt/ftp/a0307037/fusebox/images/small/site14.jpg)

It was to be a science fiction game mostly aboard a space ship headed for Saturn's moon Enceladus. It also involved some virtual reality scenes.

It was a school project and initially we had plans to make it into a full game. Unfortunately other projects got in the way and this fell by the wayside.
We had a trailer done, a fancy site and everything, but the project's been dead for a year now.
It was a lot of work and I'd like for at least a few people to see it. I decided to record some gameplay and finally reveal it to the world.

Here's the CG trailer we made: http://www.youtube.com/watch?v=uzBANDhMMLo&feature=related (http://www.youtube.com/watch?v=uzBANDhMMLo&feature=related)
Here's the gameplay video: http://www.youtube.com/watch?v=3xFUGrvba6o (http://www.youtube.com/watch?v=3xFUGrvba6o)
And this is the site we made for it: http://www.artes.ucp.pt/ftp/a0307037/fusebox/ (http://www.artes.ucp.pt/ftp/a0307037/fusebox/)

We had the whole story planned out so maybe one day this project might be revived.


Title: Re: Fusebox
Post by: piere on December 03, 2011, 05:03:30 PM
Seems cool. How did you make the character walk down the stairs?
Title: Re: Fusebox
Post by: Endrit on December 03, 2011, 11:22:15 PM
wowwwwww , what a pity that you have not continued !!!
Title: Re: Fusebox
Post by: Razorback on December 04, 2011, 09:03:20 AM
Seems cool. How did you make the character walk down the stairs?

The walk plane had a ramp on it. Seems easy enough right? But getting it all to work with the wall in front of him was one of the hardest parts of the whole project. He kept walking into the wrong walk-zones making him appear in front of the wall when he shouldn't. It was all about using a bunch of different walk-zones. Hard to explain. On the level above it was actually impossible to make him go down the stairs. He would walk down but into the walk-zone in front of him, and break the illusion of being below the floor. 
Title: Re: Fusebox
Post by: design3d on January 03, 2012, 09:24:57 AM
It's sad thing to see (rare) sci-fi projects are delayed or frozen. Positive side is you've got precious experience though. Cool graphics  ::thumbup
Title: Re: Fusebox
Post by: lucas on February 19, 2012, 02:26:57 PM
Hey guys, this isn't really a game announcement, it's more of a game post-mortem.

(http://www.artes.ucp.pt/ftp/a0307037/fusebox/images/small/site21.jpg)(http://www.artes.ucp.pt/ftp/a0307037/fusebox/images/small/site14.jpg)

It was to be a science fiction game mostly aboard a space ship headed for Saturn's moon Enceladus. It also involved some virtual reality scenes.

It was a school project and initially we had plans to make it into a full game. Unfortunately other projects got in the way and this fell by the wayside.
We had a trailer done, a fancy site and everything, but the project's been dead for a year now.
It was a lot of work and I'd like for at least a few people to see it. I decided to record some gameplay and finally reveal it to the world.

Here's the CG trailer we made: http://www.youtube.com/watch?v=uzBANDhMMLo&feature=related (http://www.youtube.com/watch?v=uzBANDhMMLo&feature=related)
Here's the gameplay video: http://www.youtube.com/watch?v=3xFUGrvba6o (http://www.youtube.com/watch?v=3xFUGrvba6o)
And this is the site we made for it: http://www.artes.ucp.pt/ftp/a0307037/fusebox/ (http://www.artes.ucp.pt/ftp/a0307037/fusebox/)

We had the whole story planned out so maybe one day this project might be revived.
  >:D ::rock ::thumbup ::beer ::beer ::slug :) 8)