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Author Topic: Not sure if this is a bug or problem but, about MouseEntry/MouseLeave  (Read 8075 times)

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Uhfgood

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I want to know if MouseEntry and MouseLeave are events with a window object?  The docs don't tell you if this is a lowlevel event that it uses.
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Re: Not sure if this is a bug or problem but, about MouseEntry/MouseLeave
« Reply #1 on: February 23, 2008, 09:24:42 AM »

actually components of Window are normal Active objects.

I've made myself a tooltips on hovering over window components which used similar logic to this simple example:

Code: [Select]
while(1)
{
if (Game.ActiveObject != null)
{
  var w = Game.ActiveObject;
  if (w.Name == "Button1") do_some_hover_code;
}

You can set this easily in loop attached to window for example or handle it in game_loop.script (game_daemon.script).
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