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Messages - SoundGuy

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61
Technical forum / Re: perfomance issues
« on: September 22, 2009, 03:54:52 PM »
i just ran Episode 2 in debug with several watchers on the screen
when the game is running i get 14FPS
when paused its 42FPS.
i got:
Running Scripts 113: (R:2 w:0 p:111)

can you think of ANY way for me to figure out which is (are) the problematic script (s?)

i don't have any "busy waiting" loops and all those that have for...sleep ones have relatively high number (part for the game deamon that i think has Sleep (20);

62
Technical forum / Re: perfomance issues
« on: September 22, 2009, 03:47:03 PM »
I think the reason it jumps to 250 in the menu is because it doesn't render the models, because the menu is system exclusive, or am i wrong?
if its the scripts, do i have any way to performance profile it ?

63
Technical forum / Re: perfomance issues
« on: September 21, 2009, 10:33:09 AM »
he actually has  windows xp with service pack 3 installed.
any other ideas?

maybe he got some incompatible dx8 version? is there a way to check?

64
Technical forum / Re: perfomance issues
« on: September 17, 2009, 01:42:36 PM »
i'll try that. thanks

65
Technical forum / Re: perfomance issues
« on: September 17, 2009, 12:10:05 PM »
the setting in the project manager are:
use direct3d9 : no
hardware t&l : use when available.

66
WME sources discussion / Re: fx files
« on: September 17, 2009, 12:08:56 PM »
i think i did get rid of that line, but i'll try looking again.

67
WME sources discussion / Re: 1.8.11 sources?
« on: September 17, 2009, 12:07:27 PM »
cool.
thanks for keeping it up!

68
Technical forum / perfomance issues
« on: September 17, 2009, 04:31:58 AM »
Hey,

I hope you all know we released Pizza Morgana about a month ago.
today one of the reviewers from Adventure-treff complained about bad performance once there is more than one actor on screen, and i'm trying to figure out how to help him get the game performing correctly.
some details,
each of our characters has 3000-5000 polys, with the contour model and we have another closeup model for closeup, but its the same model for now.
when all 3 actors are in the scene it's 20,000 polys to render. on my poor laptop, with geforce 7400 i get 16FPS in debug mode,  a little more in release.
i know we have some batching problems with the watcher (he is made up from 4 object and 4 textures, we'll correct that on the next version) which might cause slowness, BUT this guy is complaining about performance issues to the extent that the game is unplayable even with only jackie and abbie (about 12,000 polys when both are on screen in Jackie's house)

his hardware is :
Athlon XP 3000+, Geforce 7600 with 256 MB, 2 GB RAM.
desktop, decdicated graphics card, latest nvidia drivers, DXdiag says everything is ok. he ran "mental repairs inc" and it worked ok for him.


any ideas?

69
WME sources discussion / 1.8.11 sources?
« on: September 17, 2009, 04:25:17 AM »
Mnemonic, are you releasing 1.8.11 sources too?

70
WME sources discussion / fx files
« on: September 17, 2009, 04:24:52 AM »
hey,
i've finally managed to compile 1.8.10 and played a little with the rendering functions to include the addition of reading and using .FX files.
the pixel shader part works ok, but the vertex shader doesnt' do anything at all to the rendered model!
as if there's somewhere that overrides the vertex shader that i couldn't find. any ideas?

once it work i will share my code changes.
i'll also appreciate help in uderstanding how to incorporate the .FX file name into the ACT3d file instead of being hardcoded in my .cpp file like it is today.

Oded

71
Game announcements / Re: Pizza Morgana Is Here!
« on: August 16, 2009, 06:57:57 PM »
well, if we'd have made it any longer, it wouldn't have been released on Aug16th 2009 but 2012 :)
there are still many bugs in it, for example sometimes the daemon script that is there to have abbie call the portal service and ask for the words gets stuck or worse - disappears.

you might be right about the non interactive mouse pointer. didn't think about it.
I'm not sure what you mean about the whole inventory cell, but i'll take a look at how it is done and see what i can do.
in any case, all improvements will be in Episode 2 which we're working on now.

I like the graphics myself. I don't like that metallic unrealistic looking pre-rendered photorealistic 3D myself.

getting the camera closeups was especially hard, and it causes problems (model glitches) in scenes like when you call the pizza. you can even see them in the gameplay video
for some reason, an inactive actor retains its old animation even though i've set it with a new one a few seconds. also putting a sleep() in place didn't work.
there are other bugs and stuffs that you can find my posts about in the forums :)

72
Game announcements / Pizza Morgana Is Here!
« on: August 16, 2009, 10:37:59 AM »
Hey Muties!
 
Finally, it’s here! Pizza Morgana's first episode, "Monsters and Manipulations in The Magical Forest," is now available for purchase at our website, and there’s also a free demo!
 
So go over to: http://pizza-morgana.com/  and get your free slice!
 
Pizza Morgana lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys.
 
In the first episode you get to play through the events that lead to Jackie's teleportation into the world of TerraMagia and thereafter. This episode also introduces Abbie Positive, the pizza delivery vampire that acts as Jackie's guide through the magical world, and a Watcher, who is like a robotic hybrid cop that enforces TerraMagian laws. Enjoy multi-linear game play with hilarious consequences by playing parts of the game as Jackie or as Abbie Positive, the vampire.
 
Pizza Morgana also features the voices of some famous Hollywood actors: Mia Alon as Jackie, Claudia Christian as Abbie Positive, and Robin Atkin Downes as the Watcher. Among their many onscreen and in-game appearances, both Claudia Christian and Robin Atkin Downes are Babylon 5 alumni, and veteran voice recording actors in the game industry.

The game was developed with Wintermute, and i think we're taking the engine to the extreme and stretching the boundaries of what can be done with it, like cel shading without a shader, comic baloons, and camera changes to closeups and even facebook connectivity.
 
You can check out gameplay video at our video gallery page:
http://pizza-morgana.com/gallery/video
So go and order-in your copy of Pizza Morgana Episode 1 at our store:
http://pizza-morgana.com/store
 
We also invite you to check out our forums ( http://corporate.corbomitegames.com/forums/ ) , join us on our Facebook Page (http://www.facebook.com/pages/Pizza-Morgana/38369232355)  or Follow  us on Twitter ( http://twitter.com/corbomite ).
 
Now, go, play, have fun, and tell us what you think!

Oded Sharon
CEO, Corbomite Games.

73
Game announcements / Pizza Morgana Episode 1 Available August 16th!
« on: July 21, 2009, 12:57:22 PM »
Hey Muties!

It's been a while since i started to use Wintermute to create our games, and now, our first commercial product, is going to hit the market on August 16th!
I'm hoping you'll all be amazed with what i managed to accomplish by using the engine as is.

here's the press release we've sent yesterday:



Corbomite Games Announces Pizza Morgana's First Episode To Release August 16th

Monsters and Manipulations in The Magical Forest Is The First Episode of Pizza Morgana
 
TEL-AVIV, Israel - July 21, 2009 - Corbomite Games, one of the leading game studios focused on episodic adventure games, today announced they will be releasing Pizza Morgana - Episode 1: Monsters and Manipulations in The Magical Forest, on August 16th, 2009. Pizza Morgana is a new comedy title like nothing you've seen before. It lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys.

"We've worked hard to bring this creative, and unique episodic adventure to life," said Oded Sharon, CEO of Corbomite Games. "Comedy is at the core of Pizza Morgana, where the worlds of pizza delivery, daemons, and faeries collide with hilarious consequences. We're sure fans of the Pizza Morgana series, and especially girls will find the outrageous situations and interactions incredibly fun."

Pizza Morgana: Episode One - Monsters and Manipulations in The Magical Forest allows you to play through the events that lead to Jackie's teleportation into the world of TerraMagia. The episode also introduces Abbie Positive, the pizza delivery vampire that acts as Jackie's guide through the magical world, and a Watcher, who is like a robotic hybrid cop that enforces TerraMagian laws. For more information on Pizza Morgana, please visit: http://pizza-morgana.com

Monsters and Manipulations in The Magical Forest also features voice acting by famous Hollywood actors, Mia Alon as Jackie, Claudia Christian as Abbie Positive - the sarcastic delivery vampire, and Robin Atkin Downes as the Watcher. Among their many onscreen and in-game appearances, both Claudia Christian and Robin Atkin Downes are Babylon 5 alumni, and veteran voice recording actors in the game industry.

"The cast did a brilliant job," said Sharon. "I was literally brought to tears from laughter during the dialog recording session, and the end result is hilarious. The addition of the voices of professional actors to this game makes a huge difference, and brings out the fun experience I envisioned when I first began working on this game over a year and a half ago."

About the Voice Actors
Claudia Christian is an American actress, writer, singer, musician, and director. She is most famous for her role as Commander Susan Ivanova on the science fiction television series Babylon 5. For more information about Claudia Christian Please Visit:
http://claudiachristian.net

Robin Atkin Downes is a los Angeles based actor, producer, director, voice-over artist, and musician. His voice can be heard on hundreds of video games, as well as animated shows and commercials. His recent television appearances include Entourage, CSI Miami, The Starter Wife and Babylon 5. For more information about Robin Atkin Downes:
http://robinatkindownes.com/

Mia Alon  is a popular Israeli voice actress who gave her voice to many characters in animated series and movies in their Hebrew versions, including; Fosters home for Imaginary friends, Poke'mon, Juniper Lee, Bridge to Terabithia, Open Season, Garfield and many others. She also takes part in directing and translating series', and is well known for her American-Israeli adaptation skills. For more information please visit: http://www.voice123.com/miaalon

About Corbomite Games
Founded in 2006, Corbomite Games is a game development studio focused on episodic adventure games aimed at the casual game and girl games markets. Corbomite employs an ace team of industry veterans, including comics creator and mini-celebrity, Uri Fink. A team of talented writers, artists and software engineers with years of experience in computer and role-playing games, round out the team.

Corbomite Games currently has two episodic comedy adventure game series in production, Zbang, and Pizza Morgana. The studio is led by Oded Sharon, an experienced game maker with a passion for adventure games and MMOs. For more information, please visit:
http://corbomitegames.com

Contact information:
Corbomite Games
press@corbomitegames.com

# # #

74
any ideas whatsoever?
can you see if you reproduce this with the same .FONT file ? or should I try and take WME_DEMO_3D and try it there?


75
Technical forum / Re: Environment variables
« on: June 10, 2009, 03:05:55 PM »
Mnemonic - can you give an example for how to write the proper extern call to get an environment variable ?


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