Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: Making a game for Mac  (Read 4763 times)

0 Members and 1 Guest are viewing this topic.

piere

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 301
  • Sorry for any bad english in my posts. Game on !
    • View Profile
Making a game for Mac
« on: October 14, 2012, 01:07:03 AM »

How would I compile for Mac and deploy Mac games using WME Lite? I already am doing it for iOS, but wondering if compiling for Mac OS would be possible.

Thanks
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Making a game for Mac
« Reply #1 on: October 14, 2012, 01:59:37 PM »

It should work pretty much the same. There's an xcode project for OSX in WME Lite repository, but it's quite outdated so it will need to be updated for xcode 4.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

piere

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Posts: 301
  • Sorry for any bad english in my posts. Game on !
    • View Profile
Re: Making a game for Mac
« Reply #2 on: October 16, 2012, 03:56:22 AM »

How would I update it for xCode 4 ?
Logged

genuinefafa

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 5
  • Reversion - "It's your change to revert history"
    • View Profile
    • 3f
Re: Making a game for Mac
« Reply #3 on: November 20, 2012, 08:27:45 PM »

Download from bitbucket - https://bitbucket.org/MnemonicWME/, check for dependencies (or you can even make them if you prefer have the latest version with any compilation enhancement), build the app, and make sure you include the DCP inside the app.

If you have any kind of dependency issue, remeber to clean before testing when you change them.

If xCode ask you to upgrade the project, do it, test it. If it doesn't work, rollback the changes on the xproject file. ;)

Note: There are some known weird behavios with the libboost_filesystem.a library (we have many) so be careful with that one.

ps: If you care about point-and-click adventures, you can vote for Reversion Chapter 2 on Greenlight - https://bitly.com/Swgnys
Logged
FD @ 3f interactivo
Reversion franchise builders - 100% built on top of WinterMute :).

ps: If you care about point-and-click adventures, you can vote for Reversion Chapter 2 on Greenlight - https://bitly.com/Swgnys
 

Page created in 0.018 seconds with 23 queries.