Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Won't implement => Topic started by: redfox on November 11, 2007, 05:19:56 PM

Title: Attach an Act3D To Another
Post by: redfox on November 11, 2007, 05:19:56 PM
I have been using the attach mesh, to attach a .X to an actor, But I would like to be able to attach an full Act3d file, which has it's animations defined, in addition to other settings. Would that be possible at all?  :)
Title: Re: Attach an Act3D To Another
Post by: Mnemonic on November 12, 2007, 09:14:23 AM
The attachments do provide a PlayAnim() method, so they can play animations (with some limitations, there are no smooth transitions between anims).