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Topics - Darky

Pages: 1 [2]
16
Technical forum / Change Item Caption after Interactions
« on: August 07, 2009, 01:35:44 PM »
I am trying to change the Caption of an Item after the Player looked at the item. It displays "Normal Item Name" as it should and according to Debug after looking at the Item the ItemStatus.LookedAt is indeed "true". However, the Item Name does not change. Does anybody know why and what I do wrong?

Here is the Code:

Code: [Select]
var ItemStatus;
ItemStatus.LookedAt = false;

////////////////////////////////////////////////////////////////////////////////
on "LookAt"
{
actor.GoToObject(this);
actor.Direction = DI_UP;
ItemStatus.LookedAt = true;
actor.Talk("Interesting");
}

// change caption
if(ItemStatus.LookedAt == true)
{
this.Caption = "Changed Item Name";
} else {
this.Caption = "Normal Item Name";
}

17
Fixed / String Table Manager StringID selection list error
« on: July 23, 2009, 03:54:46 PM »
This is only a minor bug. If you scan your project for available strings with the String Table Manager and then click on "Manage strings", right-click on one of the found strings, assign string ID and then click into an empty space in the upcoming selection list instead of selecting an existing item, there will be an error. From there you can click for Details, Continue or Exit. If you ever experience this error, click on Continue, there should be no harm done and you can resume as usual.

This error does not appear if you already made a selection correctly and then try to click into the empty space. You have to made no selection at all in the "fresh" window and then click into the empty space to produce this error.

18
Software and games / Monkey Island is back!
« on: June 02, 2009, 04:16:16 AM »
Good News! In case you havent heard already (how could you not?!) another beloved franchise comes back: Monkey Island

And it strikes back in a duo: There comes a Remake, and there are 5 new Episodes from Telltale!

Resources for the Special Edition Remake:
Images, Videos, ...: http://www.gamespot.com/pc/adventure/thesecretofmonkeyislandspecialedition/index.html
Official Website: http://www.lucasarts.com/games/monkeyisland/

Tales of Monkey Island - Telltale's New Episodes:
Footage: http://www.gamespot.com/pc/adventure/talesofmonkeyisland/index.html
Official Website: http://www.telltalegames.com/monkeyisland


What do you think??
Heres my Opinion: I am a big Monkey Island Fan since a child. I loved all of them, except MI4 which for me took with it's 3D graphics the whole atmosphere away that I liked so much. But the real overkill for me was the controls. Now, when I look at Tales of Monkey Island, I receive similiar feelings. Although I have high hopes that, with the big Telltale Name on it, the controls will be fluent and that they make the right thing.

Still, something feels wrong about all this. What can it be? Oh yes, the Characters!
Does anybody else think every Character, and especially Guybrush, looks ... to say it mild, "bad" ? My initial outburst of happyness quickly shifted to a sickness in my stomach as I looked at the new character art... it's horrible.

In any case I prefer the Remake over the new adventures, maybe because of remaining sceptics that Telltale really can handle the franchise. I have more trust in what I already know is great (and unchanged, apart of the interface and graphics) and with the feature of fully remastered music, completely spoken dialogue and, the best of all, the ability to switch back to the oldschool graphics we all love so much, they really got me there. I wish there were such a graphics switch on Telltales game...

Well, that's just me. Tell me about your feelings regarding this.


EDIT: Just a sidenote, LucasArts wants to bring back other good old franchises as well. Highly curious... do you think its a right thing to do, or should these gems rest in peace instead?

19
Bug reports / Possible 3D Geometry Bug
« on: February 12, 2009, 03:19:31 AM »
I made a simple scene with 1 Target Camera in 3dsmax and exported the 3D Geometry as I should. However after importing the data on WME SceneEdit, the Geometry actually was smaller than it should be while my background definitively was right since I rendered it from the same camera position etc.

A Screenshot of the Problem is here

In 3dsmax, the Camera has a FOV of 45.00 and my Game Project is in 1280x800.

With the help of 'aJynks' in the WME chat I came upon two solutions how it still fit:

1st: Set "Game Resolution" on the 3D Tab to 1024x800. Any other value will result in issues with the geometry (PICTURE)

2nd: Set "Game Resolution" back to 1280x800. Check "Override camera FOV" and set the value from "35.62" to "29.01". Got me an even better result actually (PICTURE)

Jynks thinks it's a bug and I agree because I would not think that I'd should need to do those 'Adjustments'

20
Software and games / Machinarium
« on: January 13, 2009, 02:27:50 AM »
I just found this and thought I should share it with you guys. I can't wait for it! The game is called "Machinarium"

More Information, Artwork and Video is here:
http://www.machinarium.com/

I love it already. It reminds me in its unique style a bit of "Woodruff and the Schnibble" - I'm sure some of you will remember this awesome classic. Though Woodruff is a king of it's own, surely.

I am looking forward to it. I had the idea for a robot adventure myself a while back, but I scrapped it - and it's nice to see someone else got the idea too and realizes it :)

21
Technical forum / Make Windows not movable?
« on: January 08, 2008, 05:51:48 AM »
Hello everybody. My project makes some progress but now I do have a little problem. I don't want the player to be able to move around windows like Save or Load, so I was wondering if there is any Code that unables the movability of windows?

It would help me a lot. I tried searching, but it did not helped me a lot (maybe I used the wrong terms) :(

Thank you very much for your help

22
Technical forum / Scripted Sequences / Multiple Choice
« on: December 08, 2007, 09:13:28 PM »
Hello everybody. I am new to Wintermute and new to coding (well, I do Webdesign but that is not exactly the same ;))

However until yet I have had a few looks to the sample projects and it looks really simple to me. What I am missing yet and would be important for my first little project are two things:

1. Scripted Sequences
I would like to let my 3D Characters have a conversation by letting the player just skip a sentence. He won't be able to choice anything, just watch and skip. Also I would like to let my characters do something while the sequence, in example like going away to take a item, hold in hand and get back to player character and hand him the item. Are Scripted Sequences like this possible?

2. Multiple Choice Dialog
I noticed the demos did not cover Scripted Sequences nor they did cover conversations with other NPCs. I would like to have an basis code to start with Multiple Choice Dialogues. In detail I would like to have a tutorial about setting up multiple choice dialogues together with an code I could use to go with. Any chance someone could do that or explain that stuff to a newbie as good as possible? :)

Thanks!

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