Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AlienBZ

Pages: [1]
1
What does this (in quote) mean?

Quote
String Table Manager is a tool used for localization of your game. You can localize your game into any possible language including right to left languages. The String Table Manager will be an invaluable tool because it’s able to extract strings from your scripts and scenes and prepare them for translation.

Does this mean that I can localize WME to Lua (and thus get my money's worth out of that Lua book I bought) if I wish to or what?

I found this quote on this page WME online book with quote

2
Wintermute doesn't use LUA.

WME online book doesn't come in a print-friendly format. It's available only online. Of course it's possible to print every page manually.

Do you need a programming language in Wintermute at all?

About printing every page manually: how many pages does the book have?

Can't I save every page as a pdf or even a bunch of pages (of a given section, say, a chapter) as a pdf file and have it be print friendly that way by any chance?

3
Thanks. I also picked up a a book on Lua programming, the title is Beginning Lua (see link):

Beginning Lua Programming

b/c I thought I read somewhere that you the Wintermute Engine uses Lua to script stuff for game creation, but I'm not sure if I'm correct about this?

EDIT - also I saw the thread about the wintermute book being online, so I'd would like to have a printout of this book, if I can. Is there anyway for me to get a printout of this book?

The reason I'm asking is that for me, at least, it's easier for me to work from a printed-out book that's sitting opened next to my computer as I'm working then with having to go look it up online.

In the event I'd have to print the whole book out myself in order to get the printout, how many pages does the book have?

Can you please help me?

Thanks in advance

4
Although I've lots of photos that I've taken with my digital camera over the years, I've nearly all of the adobe products (photoshop, after effects, audition, premiere pro, and encore, that is, the cs2 versions), just now I'm learning how to create my own 3d models in 3ds max (these models I'm hoping to render to photographs or whatever so maybe I can somehow use them in my copy of the wintermute engine), can I do this?

Is there anyway I can use my adobe products with wintermute engine to create games?


Looking for answers

Thanks in advance.

5
Now I guess I'll have to do all that saving and exporting (I did this to a lot of the files that were posted online) these files all over again?

Yes, my browser (Safari) does have an option to export to pdf - that's what I used yesterday to save all the material, except that the text was very small.

6
I'm afraid there is no pdf version of the online WME Book at the moment. You have to manually copy/paste the contents yourself and then print them. It shouldn't be that time consuming imo.

That's what I'm doing - I'm saving the webpages as seen from my Safari browser as a pdf, which I'll print out and take to office depot later for binding, but gee, the resultant print in the saved pdf's is sooo tiny - too small to read comfortably, I'll have to use a magnifying glass to read the printouts, so isn't there any was to make all the print/graphics bigger?

7
I've found the Wintermute tutorials, it's a lot of material to cover, so I started saving all the tuts that I thought I'd need as a pdf for printing on paper so I could have it bond at the local Office Depot store, but then I discovered there's the online book, which I tried looking for a link to d/l all the contents for later printing, but then again, it seems like so much material to print out that it looks like I'd have to somehow get myself an already printed-out compilation (on paper) of all the material from the tuts (along with the tut graphics) on how to create my first adventure game, including using my own digital photos for the scenery, creating the actors, etc, to create exactly the kind of game that I'd like to create, so is there some way that I can get the complete printout of all these Wintermute tutorials, so I can work my way from beginning to end?

8
I think I understand that the Wintermute engine uses programming languages such as C++, C#, etc, the description on the homepage where you d/l the Wintermute engine from mentions these but not Visual Basic.

I haven't read the wiki. I don't know where to find the wiki in the first place - help?

Last night was my first time here. I don't know my way around these boards nor this site.

Since the homepage mentioned languages such as C# and C++, I just ordered a book: "Teach Yourself C++,  seventh edition, by Al Stevens." from Amazon.com, b/c I do now know C++, I took Java in school in 2005, but it was hard for me to understand it since I don't have any experience with programming languages, but I passed Java with a B in my finals, This Java that I took in school was sort of a intro to Java, I'm lucky I passed with a B.

So did I order the right book (Teach yourself C++)?

If you want some background then I would recommend you look out for some tutorials in Java script.

Ok, I'll go for this. Links, please?

Also, can you guys recommend a java book for beginners that I can buy at the local Barnes & Noble bookstore, b/c tomorrow is Mom's Day (Sunday) and I'm hoping Mom and I will go out tomorrow, she'll drop me off at Barnes & Noble with my laptop while she shops, and I might be able to pick up such a book then and there?

If so, title, please?

Price?

9
Hi. I'm new to this. I'd like to use Wintermute engine to create a game or 2. Sounds cool. Also, I was referred here by a friend who linked me to the site (never knew about it). I understand that I can use my digital photos in the wintermute engine for the game scenery, I've loads and loads of digital photos stored on DVD's sitting in my office, thought I was going to use them to create comic books, but now using them to create games (my own kind of games) sounds super-cool, even better than using the photos to create comics. So I'm wondering, since I'd rather not record my voice for the in-game dialogue, can this be text-based dialogue instead of sound (voice) dialogue?

Also I just d/l .net framework, and Direct X 9.0 SDK update from the Microsoft website - will this version of Direct X work well with the Wintermute engine that I just d/l?

Thanks in advance. 

EDIT - I'm in school to be a computer tech. Creating games, comic books is just a hobby for me. Computer tech will be my job hopefully starting in 2013, I'll be taking visual basic at school this coming fall.

Do I need visual basic in order to code games in the Wintermute engine?

Will Visual Basic be of any help to me in the Wintermute engine at all?

Pages: [1]

Page created in 0.047 seconds with 24 queries.