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Author Topic: Problem with camera rotation - .3ds geometry in Scene Editor (SOLVED)  (Read 5646 times)

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fernando24691

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Hi.

I'm doing a garage scene where there's a car, some shelves and tools. When rendering, I rotated the camera to the left to make more "dynamic" that scene, as we can see in this image:



Then I simplified a little my scene geometry in order to include it in SceneEditor. But, when a select my geometry in Scene Editor, I find this issue...



...It seems like the camera rotation became the XYZ rotation reference system, so my geometry rotation is all relative to it.... and looks rotated. (It's my theory  ::slug)

There's a solution to this matter??

Thanks,  ::thumbup :-X ::thumbup
« Last Edit: May 15, 2009, 08:20:27 PM by fernando24691 »
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fernando24691

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Solved !
« Reply #1 on: May 15, 2009, 08:20:00 PM »

 :) :)

Well, as i said in my possible theroy, the camera was the XYZ rotation reference, so I inversed the rotation in the .3ds geometry file (a little trick  ::beer ) , so now the geometry fits perfectly with my background image! :




 ::rock  ;)
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