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Author Topic: WME SCRIPT 0.0.52  (Read 9403 times)

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averbell

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WME SCRIPT 0.0.52
« on: December 17, 2003, 12:58:26 PM »

Nueva versi
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odnorf

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Re:WME SCRIPT 0.0.52
« Reply #1 on: December 17, 2003, 02:28:50 PM »

Thanks for creating the script editor. :)

Can you (or anyone else of the Spanish WME community) please translate the above text to english? This is an english only section of the forums and I'd be interested to know what it says.
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MMR

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Re:WME SCRIPT 0.0.52
« Reply #2 on: December 17, 2003, 02:29:56 PM »

Here is a quick translation i've made in 5 mins ;)

New version available. It has suffered several changes:
-It checks and autoupdates the program through internet
-It includes a project debugger ver0.0.1
-It Autocorrects syntax misspellings
-It loads global variables loaded in functions #Include Example:
#include "scripts\global.inc" -----> includes global actor;
When you create a new project the "actor" variable is recognized and typped in blue automatically.
-The .script files can be associated to the program. So the program will open them by default.

-Bugs beltran_a@terra.es
http://averbell.wwwpuntocom.com/wmesetup.exe
« Last Edit: December 17, 2003, 03:35:32 PM by MMR »
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Mnemonic

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Re:WME SCRIPT 0.0.52
« Reply #3 on: December 17, 2003, 04:12:04 PM »

Thanks guys, I'll check it out in the evening.
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MMR

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Re:WME SCRIPT 0.0.52
« Reply #4 on: December 17, 2003, 10:46:01 PM »

Mnemonic:

averbell, the author, wants to know how to compile a project from the DOS.

Maybe cmd.exe wme_com.exe game.dpr ???

And why not, how to check a script syntaxis too
« Last Edit: December 17, 2003, 10:47:42 PM by MMR »
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Mnemonic

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Re:WME SCRIPT 0.0.52
« Reply #5 on: December 17, 2003, 10:51:42 PM »

It's not possible to compile the project from command line.

As for checking the syntax, it can be done using the wme_comp.exe console utility. Just run it to see the command-line usage.
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MMR

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Re:WME SCRIPT 0.0.52
« Reply #6 on: December 17, 2003, 11:18:24 PM »

Thanks ;)
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odnorf

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Re:WME SCRIPT 0.0.52
« Reply #7 on: December 18, 2003, 11:51:21 AM »

It doesn't work for me (WinXP SP1).

I get this error: "ActiveX component can't create object"
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MMR

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Re:WME SCRIPT 0.0.52
« Reply #8 on: December 18, 2003, 01:50:47 PM »

I had the same error, but i could solve it.

I think i unzip manually the *.cab file inside the installation temp folder, and I copied/executed the *.exe (The main program)

BTW: It's an installation problem provide by the Visual Basic Installer. (averbell Time to change to .NET though)
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odnorf

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Re:WME SCRIPT 0.0.52
« Reply #9 on: December 18, 2003, 03:43:55 PM »

I have this problem AFTER I install the program. I have also tried to unzip it manually but I still get this error. Anyway... I'll have a lot of time to check a newer version later  :(
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