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Feature requests, suggestions / Re:decoration regions with more than 1 color
« on: May 15, 2003, 12:39:16 PM »
You could always do something similiar to what SLUDGE does. That is, have a "LightMap" layer in the scene which is nothing more than an invisible image that describes the brightness/colorizing of the actor. The brightness and color of the lightmap pixel at the point the actor is standing is used to adjust the brightness/color of the actor.