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Topics - HIman

Pages: [1]
1
Technical forum / Stars of the background
« on: November 21, 2005, 11:58:45 AM »
 All greetings!
I try to make running up stars, from the center to edges of the screen.
Also there were some questions:
1. How to place sprite stars in a starting position after she has reached edge of the screen?
2. Why twitching moving of stars, though FPS = 100 is appreciable?

The script of a star is resulted below:
Code: [Select]
#include "scripts\base.inc"

//this script moves the stars of the background of the menu

//start on center
self.X = 1024/2;
self.Y = 768/2;

//ramdom movement direction
var a = Random(0,359);
var incX = sin(a);
var incY = cos(a);

while(true)
{
//move the sprite
self.Y = self.Y + incY*4;
self.X = self.X + incX*4;

Sleep(20);
}

Can eat easier with the decision?

2
Technical forum / Bad quality of video Theora
« on: September 01, 2005, 08:49:27 AM »
Greetings!
    I have tried to recode from AVI in Teora, and with help VLC media player,
 and with the help ffmpeg2theora-0.15.exe, but the half-scientific result absolutely has not pleased me,
very strong distortions. Such into game to insert it is impossible!
How to be?

3
Technical forum / How to transfer the image to component STATIC?
« on: August 28, 2005, 08:06:02 AM »
Example
scenes\start_logo\scr\credits.script
Code: [Select]
#include "scripts\base.inc"

var Caption = this.GetControl("credit");
var Caption_image = this.GetControl("credit_imge");

Game.PlayMusic("sounds\town_zombie_call1.ogg");
DoCredit("HIman present","sprites\logo.sprite");

Sleep(3600);
Game.StopMusic();
Sleep(1000);
HideCredit();
Sleep(500);

Game.PlayMusic("sounds\windchine1.ogg");
DoCredit("AKAVAKA present","sprites\2d_zast.sprite");
   
Sleep(3600);
Game.StopMusic();
Sleep(1000);
HideCredit();
Sleep(500);

this.Visible = false;

DoClose();


////////////////////////////////////////////////////////////////////////////////
function DoClose()
{
Game.StopMusic();
        this.Close();
Game.ChangeScene("scenes\Menu\Menu.scene");
Game.UnloadObject(this);
}

////////////////////////////////////////////////////////////////////////////////
function DoCredit(Text, Image)
{
var i;

this.AlphaColor = RGB(255, 255, 255, 0);

Caption.Text = Text;

//   Not work
//        Caption_image.Image = Image;
//   Not work to
          Caption_image.SetImage(Image);


// show new credit
for(i = 0; i<=255; i=i+10)
{
this.AlphaColor = RGB(255, 255, 255, i);
Sleep(80);
}
this.AlphaColor = RGB(255, 255, 255, 255);
}

////////////////////////////////////////////////////////////////////////////////
function HideCredit()
{
var i;
// hide old credit
for(i = 255; i>=0; i=i-10)
{
this.AlphaColor = RGB(255, 255, 255, i);
Sleep(20);
}

}

scenes\start_logo\scr\credits.window

Code: [Select]
WINDOW
{
  TRANSPARENT = TRUE
  SCRIPT = "scenes\start_logo\scr\credits.script"
  STATIC
  {
    NAME = "credit_image"
    X = 270
    Y = 100
  }
  STATIC
  {
    TEXT = ""
    TEXT_ALIGN = "center"
    NAME = "credit"
    FONT = "fonts\big_grey.font"
    X = 0
    Y = 568
    WIDTH = 800
    HEIGHT = 32
  }
}

The text works perfectly, but the image is not :(

If in scenes\start_logo\scr\credits.window to insert

Code: [Select]
WINDOW
{
  TRANSPARENT = TRUE
  SCRIPT = "scenes\start_logo\scr\credits.script"
  STATIC
  {
    NAME = "credit_image"
    X = 270
    Y = 100
    IMAGE = "sprites\logo.sprite"
  }
  STATIC
  {
    TEXT = ""
    TEXT_ALIGN = "center"
    NAME = "credit"
    FONT = "fonts\big_grey.font"
    X = 0
    Y = 568
    WIDTH = 800
    HEIGHT = 32
  }
}

That the picture is shown as it is necessary, but whereas it can be changed?

4
Technical forum / singl line editor control
« on: August 24, 2005, 06:38:03 PM »
Hello,
And it is possible to show a small example how to work with a line,
 read, write, erase
for singl line editor control?

5
Greetings!

  Three questions, I in fact only study:)

The first:

   In an example wme_demo
From interface\menu\menu.script
In scripts\base.inc
Has transferred a line global MenuObject,
Mistakes are not present but after start the black screen, why?

The second question:
    In an example wme_demo after successful insert Edit in
interface\menu\menu.window
Example of a code
Code: [Select]
EDIT
  {
    NAME = "desc"
    BACK = "ui_elements\editor.image"
    FONT = "fonts\outline_green.font"
    FONT_SELECTED = "fonts\outline_red.font"
    SCRIPT = "scripts\parser.script"
    X = 0
    Y = 100
    WIDTH = 250
    HEIGHT = 20
    FRAME_WIDTH = 4
    TEXT = " "
    MAX_LENGTH = 200
    PARENT_NOTIFY = TRUE
    CURSOR_BLINK_RATE = 300
}
Has created scripts\parser.script with a code
Code: [Select]
#include "scripts\base.inc"
#nclude "scripts\keys.inc"

  var Editor = self. GetWidget ("desc");
  Editor. Text = self.xDescription;
  Editor. SelStart = 0;
  Editor. SelEnd = 200;

on "Keypress"
{
 self. Close ();
 if (Keyboard. KeyCode == VK_RETURN)
  {
    actor. Talk (Editor. Text);
}
  MenuObject = null;
}
  error opening script 'interface\menu\parser.script'
Why? I have obviously specified a way and what script will process EDIT.

The third question:
I have created parser.script in 'interface\menu\parser.script' with code look above.
Has specified what script will be will be executed:
Code: [Select]
EDIT
  {
     ..
    SCRIPT = "interface\menu\parser.script"
     ..
After start:
 Error. Call to undefined method 'GetWidget.' Ignored.

I have absolutely got confused: (

6
Technical forum / What do I do not so?
« on: August 21, 2005, 04:00:59 PM »
Greetings!

In an example applied to a cursor wme_demo,
I have created menu1.window and have inserted the program

Code: [Select]
WINDOW
{
  NAME = "WINDOW"
  IMAGE = "interface\menu\menu.bmp"
  SCRIPT = "interface\menu\menu1.script"
  MENU = TRUE

EDIT
  {
  NAME = "MyEditor"
  ;TEMPLATE = "templates\MyTemplate.editor"

  ; position and size (relative to the window position)
  X = 100
  Y = 100
  WIDTH = 200
  HEIGHT = 50

  ; editor state
  VISIBLE = TRUE
  DISABLED = FALSE

  ; text
  TEXT = "My brand new editor" 
 
  ; background
  BACK = "ui_elements\win_inactive.image"
 
  IMAGE = "interface\menu\menu1.sprite"
 
 
  ; fonts 
  FONT = "fonts\outline_white.font"
  FONT_SELECTED = "fonts\outline_red.font"

 
  ; script
  ;SCRIPT = "path\menu1.script"
 
  ; cursor
  ;CURSOR = "path\beam.sprite"
 
  ; extended properties
  PARENT_NOTIFY = TRUE
  MAX_LENGTH = 100
  FRAME_WIDTH = 2
  CURSOR_BLINK_RATE
  }   
}

Preview gives out crach
Run game gives out crach

Example of component EDIT to take from the Documentation
What do I do not so?
HELP  ???

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