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Technical forum / Wrong actor3d detection
« on: December 11, 2006, 02:32:20 PM »
Hi! I have some actor3dx for minigame and "occassionaly" find very bad thing: sometimes WME doesn't detect active object (Game.ActiveObject) truly. I don't understand what the matter, but now this is big trouble for me
In example there are two objects only: telephone and ringer (both actor3dx type). The ringer is in telephone. The objects display correctly, but Game.ActiveObject is wrong! (when mouse cursor is over ringer) So there is only one object in the scene -- telephone. How to avoid this situation? Any ideas?
(temporary file removed)
In example there are two objects only: telephone and ringer (both actor3dx type). The ringer is in telephone. The objects display correctly, but Game.ActiveObject is wrong! (when mouse cursor is over ringer) So there is only one object in the scene -- telephone. How to avoid this situation? Any ideas?
(temporary file removed)