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Author Topic: Latest beta: WME 1.8.9 (December 20, 2008)  (Read 59031 times)

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odnorf

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #30 on: December 27, 2008, 06:34:59 PM »

Pay no attention to this. I missed the point.

Try to disable the "maintain aspect ratio". You are running a game with AR1,6 on an LCD monitor which already has AR1,6. No need to maintain anything. And if the gpu drivers are smart enough they will run the game in fullscreen (I know my ati would do that, hopefully nVidia will too).
« Last Edit: December 27, 2008, 06:39:18 PM by odnorf »
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Matt Groening

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #31 on: December 29, 2008, 02:57:08 PM »

Hello, my game has 1024х768 screen. I have run my game with notebook (1680х1050 resolution).
If I play my game in fullscreen then game screen strech to 1680х1050.
If I play my game in fullscreen and with "Maintain aspect ratio" then game screen strech to 1680х1050 and move right (I see only part of game screen).
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #32 on: December 29, 2008, 03:24:30 PM »

Can you post wme.log and a screenshot?
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Matt Groening

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #33 on: December 29, 2008, 07:21:32 PM »

Can you post wme.log and a screenshot?

This is the log

Code: WME Script
  1. 22:16: ********** DEBUG LOG OPENED 29-12-2008 (Release Build) *****************
  2. 22:16: Wintermute Engine ver 1.8.9beta, Compiled on Dec 20 2008, 13:01:44
  3. 22:16: Platform: Windows XP Service Pack 2 (Build 2600)
  4. 22:16: DirectX version: 9.0
  5. 22:16:
  6. 22:16: Scanning packages...
  7. 22:16:   Registered 0 files in 0 package(s)
  8. 22:16: Initializing scripting engine...
  9. 22:16:   Script compiler bound successfuly
  10. 22:16: Loading plugins...
  11. 22:16:   wme_sample_pixel.dll
  12. 22:16:   wme_snow.dll
  13. 22:16: Loading string table...
  14. 22:16:   51 strings loaded
  15. 22:16: Enumerating Direct3D devices...
  16. 22:16: Enumerating DirectSound devices...
  17. 22:16: Game aspect ratio:    1.333333
  18. 22:16: Monitor aspect ratio: 1.600000
  19. 22:16: Searching for optimal resolution (device: MOBILITY RADEON 9600      )
  20. 22:16:   -> Considering: 1280 x 768
  21. 22:16:   -> Considering: 1280 x 768
  22. 22:16:   -> Considering: 1680 x 1050
  23. 22:16:   -> Considering: 1680 x 1050
  24. 22:16: Optimal resolution: 1280 x 768
  25. 22:16: Backup resolution:  1280 x 768
  26. 22:16:
  27. 22:16: Available video devices:
  28. 22:16:   MOBILITY RADEON 9600       (accelerated)
  29. 22:16:     Driver: ati2dvag.dll 6.14.10.6396
  30. 22:16:     Monitor: 0
  31. 22:16: Available audio devices:
  32. 22:16:   Primary Sound Driver
  33. 22:16:   Realtek AC97 Audio
  34. 22:16:   No sound
  35. 22:16:
  36. 22:17: User selected:
  37. 22:17:   Using optimal resolution (1280 x 768)
  38. 22:17:   Video: MOBILITY RADEON 9600       (accelerated)
  39. 22:17:          Windowed:no  Colors:32bit  T&L:no  Multisample:0
  40. 22:17:   Audio: Realtek AC97 Audio
  41. 22:17: Maximum texture size: 2048x2048
  42. 22:17: Engine initialized in 250 ms
  43. 22:17:
  44. 22:18:
  45. 22:18: Shutting down...
  46. 22:18: Shutting down scripting engine
  47. 22:18: ********** DEBUG LOG CLOSED ********************************************

If I made screenshot then it is correct (in Photoshop) [img=http://img91.imageshack.us/img91/5113/27927816lv8.th.jpg]

But in monitor (notebook) I see [img=http://img147.imageshack.us/img147/3429/82603198im3.th.jpg]
« Last Edit: January 04, 2009, 04:03:24 AM by Jyujinkai »
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #34 on: December 29, 2008, 08:01:38 PM »

Well if the image generated by WME (i.e. the screenshot) is correct, perhaps you need to adjust something in your display settings?
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Birdline

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #35 on: December 29, 2008, 08:19:04 PM »

Well if the game doesn't use the resolution, then it would appear it's NOT supported. You can use this application to see what resolutions are "visible" to DirectX.

Thanks for the utility, I'll check this and tell you more.
Spyros

Matt Groening

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #36 on: December 30, 2008, 07:23:18 AM »

Well if the image generated by WME (i.e. the screenshot) is correct, perhaps you need to adjust something in your display settings?

But what I must see in display settings?
Display settings are standart.
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #37 on: December 30, 2008, 09:05:47 AM »

I have no idea. What if you set this resolution as your desktop resolution? Are you seeing the same problem?
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Birdline

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #38 on: December 30, 2008, 10:27:03 AM »

About the Spawn's problem,
I test it with same and different settings, but never had his problem.
Every time I used "Maintain aspect ratio", the image was centered to the screen.
So the problem may be some where else.

About my problem,
I used the DX utility on different systems (ati, nvidia) and gave me different results.
The only common resolutions are the standard 4:3 ones.
Before I do more tests, please correct me if I'm wrong, but as I saw,
the only way to have full screen, is to have the game resolution set to one of those "seen" by this utility. Is this correct?

And one more question about the backup resolution,
What do you mean by "nearest higher resolution",
I mean, nearest to which one?

Best regards,
Spyros

Matt Groening

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #39 on: December 30, 2008, 03:50:48 PM »

I have no idea. What if you set this resolution as your desktop resolution? Are you seeing the same problem?

I choose different resolution. And all resolutions are correct, but 1280х768 are not correct for this notebook (The Desktop locate in center. Left and right side of the Desktop goes out of notebook monitor).

In log we see that Game choose 1280х768 (as optimal resolution).
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #40 on: December 30, 2008, 04:21:51 PM »

Spawn: I don't understand you. If you try setting this resolution as your desktop resolution, you're seeing the same problem?
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #41 on: December 30, 2008, 04:23:41 PM »

the only way to have full screen, is to have the game resolution set to one of those "seen" by this utility. Is this correct?
Yes, those are the resolutions available to DirectX. Those are dictated by your video card and your monitor.

What do you mean by "nearest higher resolution",
I mean, nearest to which one?
Nearest to intended game resolution, as specified in ProjectMan.
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DocBass

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #42 on: January 04, 2009, 01:36:54 AM »

Still having the same problem as in 1.8.6. I still cannot run the game full screen and maintain aspect ratio. The option is simply not there to run it. It was the first few times I ran it in 1.8.6 but it magically disappeared, and it is the same in 1.8.9. Game res is 1280x720, current desktop res is 1920x1080. If I start a new project, the option is there just fine, but for this current one, it is not, and I have not been able to get it back.
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Mnemonic

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #43 on: January 04, 2009, 09:34:18 AM »

Please post the log file.
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DocBass

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Re: Latest beta: WME 1.8.9 (December 20, 2008)
« Reply #44 on: January 05, 2009, 03:55:44 PM »

With pleasure! I am assuming you are requesting this info here...

16:31: ********** DEBUG LOG OPENED 03-01-2009 (Release Build) *****************
16:31: Wintermute Engine ver 1.8.9beta, Compiled on Dec 20 2008, 13:01:26
16:31: Platform: Windows Vista Service Pack 1 (Build 6001)
16:31: DirectX version: 9.0
16:31:
16:31: Scanning packages...
16:31:   Registered 0 files in 0 package(s)
16:31: Initializing scripting engine...
16:31:   Script compiler bound successfuly
16:31: Loading plugins...
16:31:   wme_sample_pixel.dll
16:31:   wme_snow.dll
16:31: Loading string table...
16:31:   42 strings loaded
16:31: Enumerating Direct3D devices...
16:31: Enumerating DirectSound devices...
16:31: Game aspect ratio:    1.777778
16:31: Monitor aspect ratio: 1.600000
16:31: Game aspect ratio is the same as monitor aspect ratio.
16:31: Backup resolution:  1280 x 720
16:31:
16:31: Available video devices:
16:31:   ATI Radeon HD 4670 (accelerated)
16:31:     Driver: atiumdag.dll 7.14.10.618
16:31:     Monitor: 0
16:31: Available audio devices:
16:31:   Primary Sound Driver
16:31:   Speakers (High Definition Audio Device)
16:31:   Digital Output Device (SPDIF) (High Definition Audio Device)
16:31:   Digital Output Device (HDMI) (2- High Definition Audio Device)
16:31:   Headphones (High Definition Audio Device)
16:31:   [no sound]
16:31:
16:31: User selected:
16:31:   Using requested resolution (1280 x 720)
16:31:   Video: ATI Radeon HD 4670 (accelerated)
16:31:          Windowed:no  Colors:32bit  T&L:no  Multisample:0
16:31:   Audio: Primary Sound Driver
16:31: Maximum texture size: 8192x8192
16:31: Engine initialized in 408 ms
16:31:
16:31: Using texture format: 21
16:32:
16:32: Shutting down...
16:32: Shutting down scripting engine
16:32: ********** DEBUG LOG CLOSED ********************************************
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