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Topics - JustLuke

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Game design / Opinion wanted for on a character concept
« on: May 30, 2006, 06:33:36 PM »
Here's two alternative concept sketches for the main character in an Arabian Nights style story. He claims to be a heroic Sinbad-like sea captain, but in reality he's just an opportunist thief and swindler; think Jack Sparrow crossed with Sinbad.

So what I'd like to know is:

If I hadn't written the above description of the character, what sort of personality do you think would best fit these two portraits?

Generally speaking, do you prefer a cartoony or more "traditional" art style?

Which portrait do you prefer and why?

Anything else you can tell me?



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General Discussion / A question about the commercial license fee
« on: May 30, 2006, 01:11:05 AM »
I know that the commercial license fee is probably decided on a case by case basis, but could you give me some idea about what to expect?

Let's say, for example, that I created a 1024x768 resolution 2d adventure game that I planned on selling online; something of a similar quality to Curse of Monkey Island with about 20 hours of gameplay. I would not expect or require any particular developmental support (because the engine already has all the features that I would require and I can create all of my own media assets) other than the bug-fixes that I am sure you will create anyway as a matter of course. What could I expect to pay to obtain a commercial license for something like this?

I'm sure that you will agree that it is essential that potential developers to know the cost of licensing Wintermute before expending significant developmental time and effort using it, and I'm certain that other users would find this information useful too. :)

Fantastic engine, by the way. I'm very impressed by your work!

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Game design / A little arty doodle I made - What do you think
« on: February 12, 2003, 07:01:00 PM »
I was playing around in photoshop and I ended up with the picture below. It's kind of Monkey Island-ish, I think, and I'm fairly pleased with it to say that I didn't plan it or spend more than ten minutes on it. Opinions?

             

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Technical forum / Quest for Glory-style RPG elements?
« on: January 26, 2003, 11:51:49 AM »
Does the Wintermute Engine support the type of features that would be required to create an RPG/adventure hybrid like Quest for Glory?

Things like character stats/a spell inventory/simple combat etc?

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