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Author Topic: A fun game.....  (Read 10297 times)

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piere

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A fun game.....
« on: April 28, 2012, 06:23:47 AM »

Here is what I made today. Here are some notes:



« Last Edit: October 26, 2015, 10:46:57 AM by piere »
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odnorf

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #1 on: April 28, 2012, 09:51:24 AM »

That's impressive.  ::rock Is it using the same method "darkfall lost souls" is using? Placing the camera inside a 3D object? To fully develop this method you'd need to add real-time camera scripting in wme which currently doesn't have.
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binary1

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #2 on: April 30, 2012, 08:35:02 PM »

That is totally cool.  In particular, I liked the ability to rotate around the room (except I got a bit dizzy - it went so fast!).  I did notice that after I jumped up & down a few times, the up arrow started working as jump instead of forward.  Was that coded as a switch statement?

Were you using a geometry file alone with 2d path finding turned off?
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piere

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #3 on: April 30, 2012, 09:12:34 PM »

binary1, there is no path finding, the entire scene(even the mountains in the back) is one big .X file. The camera is just in the middle and when I want to move forward, I code the movement, for example: GoTo(actor.x + 15, actor.y);

Thanks for liking it !
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Spellbreaker

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #4 on: April 30, 2012, 09:49:09 PM »

Don't get me wrong, I really like that workaround, since it's used in some WME Games already, but I think it's quite pointless to work on that method since WME2 is to support full 3D ;) But nice Example anyway! :)
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piere

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #5 on: April 30, 2012, 11:42:19 PM »

Agreed, just wanted to have some fun :)
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Spellbreaker

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #6 on: May 01, 2012, 05:37:27 PM »

But I guess it should be possible to do myst 3/4 like games (360° Panorama view ) too, or am I wrong?
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odnorf

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Re: The first ever fully 3D first person RPG for Wintermute !!
« Reply #7 on: May 01, 2012, 07:47:16 PM »

Darkfall lost souls is already a node-based panorama view game using the same method. The problem with that is that it doesn't allow moving the camera around freely because wme lacks real-time camera scripting.
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