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Author Topic: Bug in Character Turning Mechanism?  (Read 8955 times)

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Spellbreaker

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Bug in Character Turning Mechanism?
« on: March 13, 2012, 07:44:53 PM »

Hello! As I told you on IRC; theres a bug in WME which is only visible on low framerates ( like 60FPS on standard LCD Screen for example ):



As you can see, character is walking to the left, and when I click on the right, following sequence happens:

1 - walk left frame
*mouseclick*
2 - idle left frame
3 - turn down frame
4 - turn right frame
5 - idle down frame
6 - walk right frame

( i just colored the idle frames for easy identification while playing )

I guess the problem is simply 5 which should show idle right frame instead of idle down. In my opinion the idle frames could be removed completely, so the sequence would simply be :

1 - walk left frame
2 - turn down frame
3 - turn right frame


greets, Spellbreaker
« Last Edit: March 13, 2012, 07:47:22 PM by Spellbreaker »
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Mnemonic

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Re: Bug in Character Turning Mechanism?
« Reply #1 on: July 19, 2012, 03:47:16 PM »

I did some changes in WME 1.10.1 that might prevent this, but since I wasn't able to reproduce it properly I'm not sure. You can try if it helps.
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Spellbreaker

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Re: Bug in Character Turning Mechanism?
« Reply #2 on: July 20, 2012, 07:18:16 PM »

I'll check it out. ( it also occured in the standard wme demo as I said ;).
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Spellbreaker

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Re: Bug in Character Turning Mechanism?
« Reply #3 on: July 20, 2012, 07:22:49 PM »

As far as I can see the bug is gone. I'll check on my old laptop tomorrow, which is quite slow ;)
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