Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Spellbreaker on August 07, 2008, 01:34:38 AM

Title: FX Support
Post by: Spellbreaker on August 07, 2008, 01:34:38 AM
Hi there!

This was an old issue from 2006 which interested me, especially the toonshading issue ( see original thread ) .

Hi,

I believe that .X files can contain some material definitions in .FX format (basically high level vertex and pixel programs)

Does WME support that feature ? We'd like to try a cartoon rendering and maybe other effects on our main character.

Additionally, has anyone here managed to export these effects from 3DS MAx with Pandasoft Exporter ? Everytime I open the resulting .X file in Direct X's viewer it says "No effect instance specified. Reverting to the default effect."

Thanks,
 Olivier


Is that now possible since WME is avail for DX9 ?
Title: Re: FX Support
Post by: odnorf on August 07, 2008, 08:40:33 AM
No, wme doesn't support shaders.