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Poll

So what WME game are you creating?

None. What's WME?
- 0 (0%)
None. I am just lurking here, but one of these days I'll make one.
- 13 (18.1%)
Small game with a few scenes only.
- 12 (16.7%)
Medium sized independent game.
- 21 (29.2%)
Huge independent game.
- 16 (22.2%)
Commercial game waiting for publishers to get funding.
- 8 (11.1%)
Commercial game with publishers well on the way.
- 2 (2.8%)

Total Members Voted: 48


Author Topic: Poll: Do you actively use WME for game creating?  (Read 14232 times)

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metamorphium

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Poll: Do you actively use WME for game creating?
« on: November 23, 2006, 10:21:47 AM »

Hi muties,

I was just wondering, how do you use WME. So if you step out of muteness and be so kind to answer this poll, I'd be really glad. :)
You don't need to write what game do you create, only type of the game so others can see the statistic of WME usage.

I permitted more votes per person since I (for one) create more games at this time but plese be fair and use it honestly or this poll
has no meaning. ;)

Thanks for cooperation and all the best from Wintermute Army.

EDIT: Just to clarify

Medium sized indie game is below 10 hours of gameplay.
Huge sized indie game is above 10 hours of gameplay to make some threshold. :)

Edit2: Please take a moment and vote also in this poll:

http://forum.dead-code.org/index.php?topic=1825.0

« Last Edit: November 25, 2006, 05:11:22 PM by metamorphium »
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SoundGuy

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Re: Do you actively use WME for game creating?
« Reply #1 on: November 23, 2006, 10:43:01 PM »

I'm working very hard to change my vote from
Commercial game waiting for publishers to get funding.     
to:
Commercial game with publishers well on the way.

No worries. It'll happen.
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leucome

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Re: Do you actively use WME for game creating?
« Reply #2 on: November 24, 2006, 12:18:09 AM »

I'am working on

1:A huge sized indie game , my target is 20 hours of game play. It is a survival horror game with rpg feature

2:A rpg starter kit  for final fantasy 7-8-9 2.5d style game

3:A survival horror  starter kit (for game like Resident evil)

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TheDerman

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Re: Do you actively use WME for game creating?
« Reply #3 on: November 24, 2006, 09:15:07 AM »

We're working on two games right now:

A huge commercial game that's waiting for publishers funding - this takes a long time.

...and so while we wait we thought we'd start work on an indie commercial game, which will also be huge. Although I think "regular sized" would sound better than "huge" - huge sounds like it's got 500 locations, 90 characters, and will last for several years.  ;D
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SiriusCG

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Re: Do you actively use WME for game creating?
« Reply #4 on: November 24, 2006, 06:18:26 PM »

Been working on a huge indie game with some friends but, as life has a habit of doing, we get interrupted constantly, family, work, etc. However, our spirits remain undaunted and with the new 3D features being introduced in the next WME version, we're committted more than ever to seeing the project to completion.
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"And if you don't have a story to tell, you're not making an adventure game so much as you are blowing your nose on your computer screen."

metamorphium

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Re: Do you actively use WME for game creating?
« Reply #5 on: November 25, 2006, 10:43:45 AM »

TheDerman: unfortunately it's nowadays not true anymore. Even most of the commercial adventure games have gameplay below 10 hours ranging from 4.5 hours up. And in the indie scene the time perception gets different. So indie game with morethan 10 hours gameplay is certainly huge. ;)

Besides this poll is really orientational. I'm not going to publish paper according to collected data. >:D
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Mac

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Re: Do you actively use WME for game creating?
« Reply #6 on: November 25, 2006, 11:04:24 AM »

Hi,

I voted for the "huge sized independent". We will release our game in two halfs. The first half has a playtime of round about 8 hours of gameplay now so it would fit to "medium sized", but with the release of the full game it will be much more than 10 hours so I chose "huge".

Mac
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zyndikate

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Re: Do you actively use WME for game creating?
« Reply #7 on: November 25, 2006, 03:01:20 PM »

None yet, but the script is  almost ready and will be started when I got my hands free..
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Daniel

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Re: Do you actively use WME for game creating?
« Reply #8 on: November 25, 2006, 03:36:02 PM »

I'm working hard on a commercial title and judging from the size of the script so far, it's going to be a huge one. Except the initial testing, I haven't started actual work with WME yet but I have already decided on using it simply because it's the finest adventure engine around and I tested other engines as well. I hope to start real soon.
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TheDerman

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Re: Poll: Do you actively use WME for game creating?
« Reply #9 on: November 27, 2006, 02:32:57 PM »

Our game is 20 hours - I consider this slightly more than "regular size" - I'd say normal size is 12-15 hours.

4.5 hours? Sounds really short to me, for a full game. Maybe for an episode in a series it's ok, but for a full game, no publisher will publish that. Anything less than 10 hours, publishers aren't interested (not in funding you anyway, maybe if you self financed they would).   ;D 8)
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metamorphium

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Re: Poll: Do you actively use WME for game creating?
« Reply #10 on: November 27, 2006, 08:13:35 PM »

simle answer. NiBiRu - without walkthrough 4.5 hours. :)
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imagetag

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Re: Poll: Do you actively use WME for game creating?
« Reply #11 on: November 27, 2006, 11:19:49 PM »

Well, maybe both of you should refer to the average gameplay time. I can't imagine that less than 5 hours is what most players needed to complete Niburu...
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metamorphium

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Re: Poll: Do you actively use WME for game creating?
« Reply #12 on: November 27, 2006, 11:44:25 PM »

yes, but my point was that the vast majority of the contemporary commercial adventure games are below 10 hours in gameplay.
Correct me if I am wrong :)
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noxis

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Re: Poll: Do you actively use WME for game creating?
« Reply #13 on: March 27, 2007, 11:56:08 PM »

Most of the time they are below ten hours of game play, I remember when I got Day of The Tentacle when it was released i played it for like an hour each day after school, i was 12 - 13 then (i think) and i finished it in 4 days.
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nigec

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Re: Poll: Do you actively use WME for game creating?
« Reply #14 on: April 07, 2007, 12:20:36 PM »

i'm lurking... i'm still undecide if to switch to WME or stick with what i know:
on the plus side

better walk area control
3D character import if i decide to go that route
commercial game possibilities
a lot more options in general
better tutorials

downside
curently i can do online games (flash)
Completely different scripting language
Just the thought of having to start again with another engine!
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