Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: FogGobbler on November 13, 2007, 01:05:16 PM

Title: GoTo3d(x,y,z)
Post by: FogGobbler on November 13, 2007, 01:05:16 PM
Hi!

I could find a actor.SkipTo3D(x,y,z) function, but nothing like  GoTo3D(x,y,z). Could be useful for moving 3d objects.

Bye,
Oli
Title: Re: GoTo3d(x,y,z)
Post by: Mnemonic on November 13, 2007, 06:14:53 PM
actor.GoTo3D() is already there, actually. It just slipped out of the documentation somehow.
Title: Re: GoTo3d(x,y,z)
Post by: FogGobbler on November 13, 2007, 06:20:15 PM
Really? Oh, "GoTo3D()" was just a guess, but I didnĀ“t try it..  ::)
Good to hear that its there!
Thanks,
Oli