Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Banbury on February 24, 2003, 08:31:27 AM

Title: Talking region entities?
Post by: Banbury on February 24, 2003, 08:31:27 AM
If I use Talk() or TalkAsync() on region entities, nothing happens. I have checked, that my code is actually executed, and I have assigned a font to the entity.
How else can I create an invisible speaker without creating a transparent sprite?

Greetings

Banbury
Title: Re:Talking region entities?
Post by: Mnemonic on February 24, 2003, 08:38:35 AM
Oops, I never thought about using a region entity for talking... I was always using the transparent sprite aprroach. Although, I'll check why the region entites can't talk and fix it. After all, there's no reason why they shouldn't, right?
Title: Re:Talking region entities?
Post by: Mnemonic on February 24, 2003, 09:20:36 PM
OK, fixed. Check out this thread (http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=51).