Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: piere on July 22, 2012, 10:24:43 PM

Title: True Type Font issues
Post by: piere on July 22, 2012, 10:24:43 PM
Hello sorry for all the questions on here but you guys have really been helpful. So I have a true type font, and I read all the documentation on the wiki for WME Lite on True Type Fonts. So my question is, since true type fonts in WME lite are automatically packaged in the data.dcp file, how Do I do that? Or do I just include the true type file in the Xcode folder? I made sure to take out the FACE line as well. When I turn the game with a true type font on iOS, the game doesnt work. Any suggestions?
Title: Re: True Type Font issues
Post by: piere on July 25, 2012, 10:16:19 PM
Any suggestions?
Title: Re: True Type Font issues
Post by: 2.0 on July 25, 2012, 11:34:28 PM
Why you don't want to use bitmap fonts? Not so hard to get them ftom ttf.

Any suggestions?
Title: Re: True Type Font issues
Post by: odnorf on July 25, 2012, 11:47:33 PM
Are you sure ttf font is included in your compiled package (.dcp)? Because I think by default projectman doesn't inlcude them when compiling the game (project settings).
Title: Re: True Type Font issues
Post by: Azrael on July 26, 2012, 03:38:27 PM
If i remember when i made some test i remove ".ttf" from "Project Settings -> Filters", the last rows "Copy as is" and it works.
Title: Re: True Type Font issues
Post by: Spellbreaker on July 26, 2012, 05:07:26 PM
Uhm, wasn't there a restriction that TTF fonts MUST NOT be included in .dcp files?
Title: Re: True Type Font issues
Post by: odnorf on July 26, 2012, 05:36:58 PM
Uhm, wasn't there a restriction that TTF fonts MUST NOT be included in .dcp files?

That's for wme. For wme lite the fonts must be included in dcp packages as you can't have such seperated files in iOS.
Title: Re: True Type Font issues
Post by: Spellbreaker on July 27, 2012, 05:26:07 PM
Ah okay :)