global dreva_most;
on "dreva_komplet"
{
Game.DropItem("dreva_komplet");
dreva_most = Scene.LoadEntity("objekty\dreva_most\dreva_most.entity");
dreva_most.active = true;
dreva_most.SkipTo(138, 258);
z=1;
Game.PlaySound("sounds/most_hotovy.ogg");
}