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Messages - Hobie-wan

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1
General Discussion / Re: WME 1.3
« on: December 08, 2004, 02:47:41 AM »
It's a Savage S3 - it's not "modern" but it was around the same generation as a TNT2, If I'm not mistaken.
I'll email the image to wme@dead-code.org

I'm pretty sure the crashing is my computer - It's been crashing recently when using my GFX card (GeforceFX 5900 Ultra)

Thanks!

2
General Discussion / Re: WME 1.3
« on: December 07, 2004, 05:23:21 PM »
 :D  Once again, you've made my day. 
My desktop crashed when picking up the teapot - might be the drivers, I'll try again.  My laptop played perfectly (PIII - 500!) though the text was garbled to illegibility.
Cheers!

3
Technical forum / Re: Sophia's Debt demo
« on: September 28, 2004, 08:38:32 PM »
Wow. I hope my game is good enough to warrant someone buying WinXP  ;D

4
Technical forum / Distribution CD?
« on: September 27, 2004, 09:02:03 PM »
 ???
 I know virtually nothing about Linux, so that's a disclaimer right there, but shouldn't it be possible to make a boot-n-play game?

With MMRs tutorial on running Wintermute games under WineX, and using a self-booting distro of Linux (such as Knoppix, or Damn Small Linux), couldn't one download an ISO file, burn it to a CD, and then be able to boot directly into the game?

I realize that this approach would be more popular back in 1991, before the advent of useable multitasking operating systems, but I think that might be some of its draw to me - nostalgia.  Sort of like when we'd have to rewrite our config.sys files to get certain games to work. 

In other words, this idea is just kicking around for fun, not because I think it's useful. :D

5
General Discussion / Re: 3D characters public test
« on: September 23, 2004, 08:06:08 PM »
The reason 3d characters look superimposed is because of the shadow, which you don't seem to be seeing.  I think you'd be quite impressed with how Mnemonic's demo looks on a GeForce. 

Quote
Good test though not sure how this will be any good implemented in full as 3D characters (low poly) have bad detail and without a 3D world they look super imposed on a 2d backdrop as if floating.

Grim Fandango

6
Feature requests, suggestions / Re: Versioning
« on: September 22, 2004, 08:27:11 PM »
Quote
Well, I don't know. I'm not working on it at the moment, not until the 3D characters support is out.

Ooh, take your time, then.  ;)  Seriously, I'm excited about either of these updates, much less both. 
I think it might be worthwhile to look into getting a commercial license just to say "Thanks".


7
Feature requests, suggestions / Re: Versioning
« on: September 20, 2004, 08:28:29 PM »
When would these new tools be on the horizon?  ::)

8
General Discussion / Re: 3D characters public test
« on: September 20, 2004, 07:56:19 PM »
Milkshape3d is great, but you can always use the free Maya/MAX -> Ms3D converters.  Course the animations won't transfer over...  Considerate of you to use Milkshape, Mnemonic.   ;D

9
Technical forum / Re: monitor humming?
« on: September 19, 2004, 07:41:17 PM »
Thanks boys, I've already tried different refresh rates and even different monitors!
I have a 19" dell monitor and a GeForceFX 5900 Ultra card.

Could this be proof that making games in Wintermute rots your mind?  ;)

10
Technical forum / monitor humming?
« on: September 18, 2004, 05:25:21 PM »
 ???
My monitor makes a high pitched sqeal when running WME or Wintermute Games.  Any ideas? I've tried it with multiple monitors with the same effect... Does anyone else have this problem?

Thanks

11
General Discussion / Re: 3D characters public test
« on: September 15, 2004, 02:33:30 AM »
 8)
1) Yes.
2) Yes.
3) Yes.
4) Unless you count being able to move Trinity outside of bounds with the keyboard, no
5) Nvidia reference GeForceFX 5900 256mb
6) 660

Just wanted you to know this made my whole day.

I can't wait!!

12
Technical forum / Distribution Package
« on: October 07, 2003, 06:37:41 PM »
Hi.  Is there any reason why the distributed version of my game would run on my computer fine, as long as it's in the same directory as the game files, but when I move it to another place, actors start to disappear?  When I run it on other computers, the game runs, but strange glitches occur.  I thought that I might be referencing a file outside of the package, but I looked through my code, and it seems ok.  Is there a way to check to see whether or not it's doing this?
  Thanks

13
Technical forum / Re:Down-Left
« on: September 30, 2003, 02:11:26 AM »
My guess is that I forgot to convert it to 8-bit.  I resaved it and it works fine.  Thanks folks.

14
Technical forum / Re:Down-Left
« on: September 29, 2003, 03:17:02 PM »
a few of the bitmaps are rejected sometimes.  It says:
23:29: CBSurfaceStorage warning: purging surface 'actors\actor\dl\walk\dl_0009.bmp', usage:1

and each bmp in the sprite is listed.  So I think Mnemonic is correct, but the bitmaps are identical to the others I've done, e.g. 8 bit, same size, etc.  It looks fine in the sprite preview too.  Maybe I'll just resave them.  

I'll let you know what happens.
Cheers

15
Technical forum / Down-Left
« on: September 29, 2003, 07:31:58 AM »
Hey folks.
  Any idea why my actor won't walk down and to the left?  He does, but he plays the left animation when he does it.  The sprites check out, the .actor file is fine, I just can't figure it out. I can post code from the log if necessary.
  Cheers

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